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Simple voxel engine

License: MIT License

Makefile 4.01% C 9.67% C++ 86.32%
doxygen engine game-engine rendering visualization voxel

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bloqel's Issues

Add unit testing suite

A unit testing suite is desperately required as the engine is already showing some non-trivial levels of complexity early on. The unit testing framework should be:

  • lightweight
  • easy to set up
  • compatible with build system
  • automated

`Chunk` constructor fails to initialise voxel position after allocation

In Chunk::initVoxelSpace (in src/chunk.cpp), after voxels are allocated via their default constructor, they are not assigned a position other than Voxel::DEFAULT_POSITION (i.e. (0, 0, 0)).

Voxels should be allocated a position relative to the chunk's position. For example, a chunk of size 2 at (1, 1, 1) should have the following eight voxels:

  • (1,1,1)
  • (1,1,2)
  • (1,2,1)
  • (1,2,2)
  • (2,1,1)
  • (2,1,2)
  • (2,2,1)
  • (2,2,2)

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