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asciifarm-client's Issues

Help menu

Instead of a box in the corner it would be better to add a help menu that only shows up when you want it (pressing ? or typing /help for example).
In the corner it should only say how to open the help and the help menu should tell the rest
This might require new ratuil features.

Emoji charmap

Currently the emoji charmap does not have much. It would be nice to have a more complete character map that leverages the power of unicode to make the game more intuitive.

Other charmaps are also useful, for example one using the most supported unicode characters

Character modifiers should be avoided though since they mess with the string width.

Hieroglyph charmap

The unicode hieroglyph block contains a lot of interesting drawing symbols.
These could be used to make the game look really nice.

Unlike the emoji, it seems that these characters don't have their own colour or modifiers that caused all kind of weird rendering issues.

https://www.unicode.org/charts/PDF/U13000.pdf

Other characters that aren't weird like emoji can be used too

UI improvements

  • Separate help menu (see #6)
  • Show inventory and ground at the same time
  • Show tile flags for current tile (just one letter per flag)
  • Show nearby interesting entites

Autocomplete typing commands

Some commands would benefit greatly from autocompletion.
Example: /q visit ~troido could use autocompletion for the playername.
This makes it easier and it can prevent misspellings.

README instruction issue with ratuil

python3 -m pip install --user ratuil didn’t work (empty package is installed). I had to clone ratuil and run pip3 install -e ratuil/ --user.

call back previously typed messages/commands

In bash and weechat you can get the previous command you typed by pressing the up arrow key (and further back by pressing it more often).
This should also be possible in asciifarm

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