Just a small mod that allows you to make and unmake resources.
Weapons, buildings, and villagers are not consumed in these recipes.
- 1x Stone, 1x Villager -> 1x Flint in 10s
- 1x Sandstone, 1x Villager -> 1x Flint in 10s
- 1x Brick, 1x Hammer -> 2x Stone in 15s
- 1x Sandstone, 1x Hammer -> 2x Sand in 15s
- 1x Sandstone, 1x Axe -> 2x Sand in 15s
- 1x Glass, 1x Hammer -> 2x Sand in 15s
- 1x Smithy, 1x Gold Bar, 1x Charcoal -> 1x Gold Ore in 10s
- 1x Smithy, 1x Iron Bar, 1x Charcoal -> 1x Iron Ore in 10s
- 1x Smelter, 1x Flint, 1x Charcoal -> 1x Iron Ore in 10s
- 5x Wood, 1x Villager -> 5x Stick in 45s
- 1x Lumber, 1x Axe -> 2x Stick in 15s
- 1x Gold Ore, 1x Sand, 1x Campfire, 1x Wizard/Mage -> 1x Magic Dust, 1x Wizards/Mage in 60s
(The campfire is destroyed. This recipe does not work on a stove.)
Why can't you dump water back into a well? And why can't you fill an empty bottle from a well?
- 1x Well, 1x Empty Bottle => 1x Well, 1x Bottle of Water in 15s
- 1x Well, 1x Water => 1x Well in 3s
- 1x Wishing Well, 1x Water => 1x Well in 3s
- 1x Well, 1x Bottle of Water => 1x Well, 1x Empty Bottle in 3s
- 1x Wishing Well, 1x Bottle of Water => 1x Well, 1x Empty Bottle in 3s
- 5x Goop => 1x Poop in 30s
Rebalance: The gold mine usually gives you gold ore, stone, or golg coin in equal porportion (33%/33%/33%). This tweak makes the distribution 60%/20%/20% in favor of gold ore. You can disable this change in the mod's option screen.
Tweak: Sheds, Warehouses, and Lighthouses can be mixed together in one stack.
If you think there should be others, let me know here or with a request on Github.
Github: https://github.com/jmucchiello/stacklands-resources
1.0.3 Added Goop->Poop transition
1.0.2 magic dust recipe and gold mine tweak, added water recipes
1.0.1 fixes to metal recipes
1.0.0 initial release