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Factor cruise out into a separate class
Add 3/4 circle detection for better alignment; also add time parsing to allow throttle cut at the right time
Overheating while scooping large stars
Sometimes the 20 seconds at 50% throttle is not enough to get past the biggest stars, and the ship overheats while charging for the next jump, causing a bit of module damage.
The easiest fix for this is probably to not complete the "scoop" mode until the scooping status display disappears (instead of the 5 second timer at full throttle it has now)
Add Scoop behaviour
Handle inter dic tions?
Hahaha so I must have been dict ed on the last trip because my ship was at 41%.. but it survived, it must have jumped. The jump count was off by 1 too, the dict must have started after the charge.
Such a stupid mechanic.
Anyway, there are a few possible solutions here, which all rely on being able to detect a dict:
- kill process (very safe)
- only point at the destination at the last second (antialign before aligning, after charge starts?) -- doesn't help with cruise dicts
- handle it properly, by dropping mines?
- boost + jump immediately?
Detect faceplant
Jump time is so variable now that a timed wait is no longer satisfactory.
Queue action system
Write a queue system that allows thread-safe queueing up of actions (and clearing the queue etc).
There should be a "wait" action, a "jump" action, etc.
This will allow a refactoring to clean up Pilot.cs
Fix lockup at end of trip
Constantly pressing "X" locks up the UI until the window is moved. Add a timer and just press it once.
Buttons indicate what is active
Green highlight for buttons to indicate what modes are active
Add throttle control
Full throttle if time_remaining > 6s, 3/4 otherwise...
Separate buttons
Separate out another button for Align hold
Land on big rocks
Algorithm (starts when target indicator is visible inside blue circles)
- Throttle: ETA<6s: Throttle: 0; ETA 6-7s: throttle:50; ETA > 7s: throttle: 100
- While target obscured / too close to boundary, pitch away from blue circles centre for 5 seconds at full throttle, then realign to target
- While blue circles visible, pitch to edge of window such that target moves towards 2/3 blue circle radius -- rotate ship so that big rock is down
- Point above target by 50px / 0.1 compass.
VR integration
See if the detection still works in VR. Would be really cool to have the control panel an in-world window!
https://github.com/Hot rian/OpenV RDesk topDisp layPortal/releases
Detect Saf Disengag
Press "G" when the blue text is detected, boost, cut throttle, request docking. If the player has a docking computer this will make the whole trip completely automatic.
Add text recognition
For scooping and throttle control it would be good to be able to recognize numbers on the screen
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