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Repository for research on complete SVG rendering

License: Other

C# 99.13% HLSL 0.87%
csharp dotnet monogame svg vector-graphics

pathrenderinglab's Issues

What about Kokojima's method?

Hello @JoaoBaptMG.

I don't hesitate to subscribe as the Lab's fanclub :)

I love your works! ๐Ÿ‘ ๐Ÿฅ‡

What about Kokojima's method
"Resolution Indendent Rendering of Deformable Vector Objects using Graphics Hardware"

They use Stencil+ Loop-Blinn, But they said it is more simpler than only Loop-Blinn.

p118-kokojima.pdf

Would a Xenko integration be easier?

From what I've heard, the Xenko graphics API is pretty much the same as MonoGame , but it has a full-featured editor, an absolute great shader language and you could make SVG a new asset type that can be imported, managed and previewed by game developers in Game Studio.

I've made an example of a xenko root render feature that integrates properly into a scene and could be used.

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