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sample code of how to use the Fortune Vornoi dll

Hi BenDi

Using the current version of the dll-code in VS2008, in VB.Net


Thanks very much for sharing the code. The downloaded project zip file contains 
code to generate the FortuneVoronoi.dll but nothing on how to use it. 

 Would you have a small code example that shows the use the dll, especially how to construct the edges from results returned from the ComputeVoronoiGraph call, please?

Alternatively, can you please tell us which data from the VoronoiGraph.Edges 
structure we should use to construct the edges (from and to-points). 
 Note: I get a few 1.#INF values in Bx and By using 5 input vertices.

 Cheers

Original issue reported on code.google.com by [email protected] on 6 Jan 2014 at 8:15

Swapped left and right datapoints and missing datapoint in vertices

Hi folks,

First of all, cool code. It is somewhat over my skill level. I am therefore 
posting my issue here in the hope of a hint.

Here is what I did:

1) Create 5 datapoints and run the algorithm:

    places = new List<Vector>();
        float low = 0.1f;
    float high = 0.9f;
    places.Add(new Vector(low, low));
    places.Add(new Vector(high, low));
        places.Add(new Vector(low, high));
        places.Add(new Vector(high, high));
        places.Add(new Vector(0.5f, 0.5f));
    Debug.Log ("Number of entries in places: " + places.Count);
        vg = Fortune.ComputeVoronoiGraph(places);
        Debug.Log ("Number of entries in graph datapoints: " + vg.Vertizes.Count);
        List<Vector3> verts = new List<Vector3>();
    List<Vector2> uvs = new List<Vector2>();
    int ix = 0;
    foreach(VoronoiEdge ve in vg.Edges)
        Debug.Log (string.Format("{0}) L: {1} R: {2} A: {3} B: {4} D: {5}", ix++, ve.LeftData, ve.RightData, ve.VVertexA, ve.VVertexB, ve.DirectionVector));

The output is:

Number of entries in places: 5
Number of entries in graph datapoints: 4
0) L: (0.9;0.1) R: (0.1;0.1) A: (0.5;0.1) B: (Infinity;Infinity) D: (0;-1)
1) L: (0.9;0.1) R: (0.5;0.5) A: (0.5;0.1) B: (0.9;0.5) D: (0.7071;0.7071)
2) L: (0.1;0.1) R: (0.5;0.5) A: (0.5;0.1) B: (0.1;0.5) D: (-0.7071;0.7071)
3) L: (0.1;0.1) R: (0.1;0.9) A: (0.1;0.5) B: (Infinity;Infinity) D: (-1;0)
4) L: (0.5;0.5) R: (0.9;0.9) A: (0.9;0.5) B: (0.5;0.9) D: (-0.7071;0.7071)
5) L: (0.1;0.9) R: (0.5;0.5) A: (0.1;0.5) B: (0.5;0.9) D: (0.7071;0.7071)
6) L: (0.9;0.9) R: (0.9;0.1) A: (0.9;0.5) B: (Infinity;Infinity) D: (1;0)
7) L: (0.1;0.9) R: (0.9;0.9) A: (0.5;0.9) B: (Infinity;Infinity) D: (0;1)

Problems
1) I expected vertizes and places to be of same length?
2) Edge #1 has swapped left and right datapoint.

I am using 0.1 on OSX

I am using the algorithm to split a rectangle into polygons. I am having an 
easy time doing so just by creating two triangles from every edge. But its more 
complicated to handle the areas touching the sides. Is there a hint on how to 
generate those?

Kind regards

Jesper Taxbøl

Original issue reported on code.google.com by [email protected] on 16 Sep 2013 at 8:04

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