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Crest is a technically advanced ocean renderer implemented in Unity3D 2018.3 and later. The version hosted here targets the built-in render pipeline, a link to the LWRP version on the Asset Store is below.
Discord for news/updates/discussions: https://discord.gg/g7GpjDC
Twitter: @crest_ocean
URP asset: Crest Ocean System URP
HDRP asset: Coming soon.
Your game here! We're looking for projects to showcase - if you upload a video of your work to youtube and send us a link (or create a pull request) we'll put a thumbnail here and link to it.
Refer to USERGUIDE.md for full documentation, including Initial setup steps.
There is also a getting started video here: https://www.youtube.com/watch?v=qsgeG4sSLFw&t=142s .
- Unity version:
- The SRP assets on the Asset Store specify the minimum version required.
- Releases on this GitHub target the built-in render pipeline, and each release specifies which version of Unity it was developed on. Currently Unity 2018.3 or later is the minimum version.
- Crest example content:
- The content requires a layer named Terrain which should be added to your project.
- The post processing package is used (for aesthetic reasons), if this is not present in your project you will see an unassigned script warning which you can fix by removing the offending script.
- .NET 4.x runtime
- Direct X11 or Vulkan, other platforms targeting shader compilation target 4.5 or above may work but we cannot provide support for, or test on, other APIs ourselves.
The best way to obtain Crest is take the latest version in the master branch by forking/cloning this repository or by using the green download button above. We rely heavily on the community to help us test new features before creating releases. Once features are settled they are integrated into the SRP assets (linked above).
Releases are published irregularly and posted on the Releases page. Unity packages are uploaded with each release. The lastest release version is 9.0.0.
If you encounter an issue, please search the Issues page to see if there is already a resolution, and if you don't find one then please report it as a new issue.
There are a few issues worth calling out here:
- Crest does not yet support HDRP. If you would find such support useful, please feel free to comment in issue #201.
- Azure[Sky] requires some code to be added to the ocean shader for the fogging/scattering to work. This is a requirement of this product and apparently comes with instructions for what needs to be added. See issue #62.
- Issue with LWRP and VR - refraction appears broken due to what seems to be a bug in LWRP. See issue #206.
- Unity 2018.3 introduced significant changes to prefabs. We don't make extensive use of prefabs, but there are some for boats and others, and these may not work in earlier versions. These will need to be recreated manually.