GithubHelp home page GithubHelp logo

joeljeske / cordova-plugin-firebase Goto Github PK

View Code? Open in Web Editor NEW

This project forked from arnesson/cordova-plugin-firebase

0.0 1.0 0.0 41.35 MB

Cordova plugin for Google Firebase

License: MIT License

JavaScript 4.93% Java 17.38% Objective-C 57.82% Shell 19.87%

cordova-plugin-firebase's Introduction

cordova-plugin-firebase

This plugin brings push notifications, analytics, event tracking, crash reporting and more from Google Firebase to your Cordova project! Android and iOS supported.

Installation

See npm package for versions - https://www.npmjs.com/package/cordova-plugin-firebase

Install the plugin by adding it your project's config.xml:

<plugin name="cordova-plugin-firebase" spec="0.1.23" />

or by running:

cordova plugin add [email protected] --save

Download your Firebase configuration files, GoogleService-Info.plist for ios and google-services.json for android, and place them in the root folder of your cordova project:

- My Project/
    platforms/
    plugins/
    www/
    config.xml
    google-services.json       <--
    GoogleService-Info.plist   <--
    ...

See https://support.google.com/firebase/answer/7015592 for details how to download the files from firebase.

This plugin uses a hook (after prepare) that copies the configuration files to the right place, namely platforms/ios/<My Project>/Resources for ios and platforms/android for android.

Note that the Firebase SDK requires the configuration files to be present and valid, otherwise your app will crash on boot or Firebase features won't work.

Changing Notification Icon

The plugin will use notification_icon from drawable resources if it exists, otherwise the default app icon will is used. To set a big icon and small icon for notifications, define them through drawable nodes.
Create the required styles.xml files and add the icons to the
<projectroot>/res/native/android/res/<drawable-DPI> folders.

The example below uses a png named "ic_silhouette.png", the app Icon (@mipmap/icon) and sets a base theme.
From android version 21 (Lollipop) notifications were changed, needing a seperate setting.
If you only target Lollipop and above, you don't need to setup both.
Thankfully using the version dependant asset selections, we can make one build/apk supporting all target platforms.
<projectroot>/res/native/android/res/values/styles.xml

<?xml version="1.0" encoding="utf-8" ?>
<resources>
    <!-- inherit from the holo theme -->
    <style name="AppTheme" parent="android:Theme.Light">
        <item name="android:windowDisablePreview">true</item>
    </style>
    <drawable name="notification_big">@mipmap/icon</drawable>
    <drawable name="notification_icon">@mipmap/icon</drawable>
</resources>

and
<projectroot>/res/native/android/res/values-v21/styles.xml

<?xml version="1.0" encoding="utf-8" ?>
<resources>
    <!-- inherit from the material theme -->
    <style name="AppTheme" parent="android:Theme.Material">
        <item name="android:windowDisablePreview">true</item>
    </style>
    <drawable name="notification_big">@mipmap/icon</drawable>
    <drawable name="notification_icon">@drawable/ic_silhouette</drawable>
</resources>

Notification Colors

On Android Lollipop and above you can also set the accent color for the notification by adding a color setting.

<projectroot>/res/native/android/res/values/colors.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <color name="primary">#FFFFFF00</color>
    <color name="primary_dark">#FF220022</color>
    <color name="accent">#FF00FFFF</color>
</resources>

Notes about PhoneGap Build

Hooks does not work with PhoneGap Build. This means you will have to manually make sure the configuration files are included. One way to do that is to make a private fork of this plugin and replace the placeholder config files (see src/ios and src/android) with your actual ones, as well as hard coding your app id and api key in plugin.xml.

Methods

getToken

Get the device token (id):

window.FirebasePlugin.getToken(function(token) {
    // save this server-side and use it to push notifications to this device
    console.log(token);
}, function(error) {
    console.error(error);
});

Note that token will be null if it has not been established yet

onTokenRefresh

Register for token changes:

window.FirebasePlugin.onTokenRefresh(function(token) {
    // save this server-side and use it to push notifications to this device
    console.log(token);
}, function(error) {
    console.error(error);
});

This is the best way to get a valid token for the device as soon as the token is established

onNotificationOpen

Register notification callback:

window.FirebasePlugin.onNotificationOpen(function(notification) {
    console.log(notification);
}, function(error) {
    console.error(error);
});

Notification flow:

  1. App is in foreground:
    1. User receives the notification data in the JavaScript callback without any notification on the device itself (this is the normal behaviour of push notifications, it is up to you, the developer, to notify the user)
  2. App is in background:
    1. User receives the notification message in its device notification bar
    2. User taps the notification and the app opens
    3. User receives the notification data in the JavaScript callback

Notification icon on Android:

Changing notification icon

grantPermission (iOS only)

Grant permission to recieve push notifications (will trigger prompt):

window.FirebasePlugin.grantPermission();

hasPermission

Check permission to recieve push notifications:

window.FirebasePlugin.hasPermission(function(data){
    console.log(data.isEnabled);
});

setBadgeNumber

Set a number on the icon badge:

window.FirebasePlugin.setBadgeNumber(3);

Set 0 to clear the badge

window.FirebasePlugin.setBadgeNumber(0);

getBadgeNumber

Get icon badge number:

window.FirebasePlugin.getBadgeNumber(function(n) {
    console.log(n);
});

subscribe

Subscribe to a topic:

window.FirebasePlugin.subscribe("example");

unsubscribe

Unsubscribe from a topic:

window.FirebasePlugin.unsubscribe("example");

unregister

Unregister from firebase, used to stop receiving push notifications. Call this when you logout user from your app. :

window.FirebasePlugin.unregister();

logEvent

Log an event using Analytics:

window.FirebasePlugin.logEvent("select_content", {content_type: "page_view", item_id: "home"});

setScreenName

Set the name of the current screen in Analytics:

window.FirebasePlugin.setScreenName("Home");

setUserId

Set a user id for use in Analytics:

window.FirebasePlugin.setUserId("user_id");

setUserProperty

Set a user property for use in Analytics:

window.FirebasePlugin.setUserProperty("name", "value");

fetch

Fetch Remote Config parameter values for your app:

window.FirebasePlugin.fetch();
// or, specify the cacheExpirationSeconds
window.FirebasePlugin.fetch(600);

activateFetched

Activate the Remote Config fetched config:

window.FirebasePlugin.activateFetched(function(activated) {
    // activated will be true if there was a fetched config activated,
    // or false if no fetched config was found, or the fetched config was already activated.
    console.log(activated);
}, function(error) {
    console.error(error);
});

getValue

Retrieve a Remote Config value:

window.FirebasePlugin.getValue("key", function(value) {
    console.log(value);
}, function(error) {
    console.error(error);
});
// or, specify a namespace for the config value
window.FirebasePlugin.getValue("key", "namespace", function(value) {
    console.log(value);
}, function(error) {
    console.error(error);
});

getByteArray (Android only)

NOTE: byte array is only available for SDK 19+ Retrieve a Remote Config byte array:

window.FirebasePlugin.getByteArray("key", function(bytes) {
    // a Base64 encoded string that represents the value for "key"
    console.log(bytes.base64);
    // a numeric array containing the values of the byte array (i.e. [0xFF, 0x00])
    console.log(bytes.array);
}, function(error) {
    console.error(error);
});
// or, specify a namespace for the byte array
window.FirebasePlugin.getByteArray("key", "namespace", function(bytes) {
    // a Base64 encoded string that represents the value for "key"
    console.log(bytes.base64);
    // a numeric array containing the values of the byte array (i.e. [0xFF, 0x00])
    console.log(bytes.array);
}, function(error) {
    console.error(error);
});

getInfo (Android only)

Get the current state of the FirebaseRemoteConfig singleton object:

window.FirebasePlugin.getInfo(function(info) {
    // the status of the developer mode setting (true/false)
    console.log(info.configSettings.developerModeEnabled);
    // the timestamp (milliseconds since epoch) of the last successful fetch
    console.log(info.fetchTimeMillis);
    // the status of the most recent fetch attempt (int)
    console.log(info.lastFetchStatus);
}, function(error) {
    console.error(error);
});

setConfigSettings (Android only)

Change the settings for the FirebaseRemoteConfig object's operations:

var settings = {
    developerModeEnabled: true
}
window.FirebasePlugin.setConfigSettings(settings);

setDefaults (Android only)

Set defaults in the Remote Config:

// define defaults
var defaults = {
    // map property name to value in Remote Config defaults
    mLong: 1000,
    mString: 'hello world',
    mDouble: 3.14,
    mBoolean: true,
    // map "mBase64" to a Remote Config byte array represented by a Base64 string
    // Note: the Base64 string is in an array in order to differentiate from a string config value
    mBase64: ["SGVsbG8gV29ybGQ="],
    // map "mBytes" to a Remote Config byte array represented by a numeric array
    mBytes: [0xFF, 0x00]
}
// set defaults
window.FirebasePlugin.setDefaults(defaults);
// or, specify a namespace
window.FirebasePlugin.setDefaults(defaults, "namespace");

cordova-plugin-firebase's People

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.