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Automatically exported from code.google.com/p/as3-youtube-chromeless-api-proxy
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
Original issue reported on code.google.com by [email protected]
on 3 Feb 2009 at 9:26
What steps will reproduce the problem?
1. Add a YouTube AS3 player into an Adobe AIR application
2. Start to play a YouTube video
3. Click a button to destroy the YouTube player
4. Goto step 1 by clicking another button
What is the expected output? What do you see instead?
Expected: the memory consumption should stay constant between end of step 3 and
the next time we ends the step 3.
Real: the memory consumption grows each loop (following steps 1 to 3) we made.
What version of the product are you using? On what operating system?
Tested under Windows 7 & Mac OS 10.7 using Adobe AIR 15.0 runtime.
Please provide any additional information below.
Attached is an Adobe AIR YT usage example (run it using the current latest AIR
runtime = 15.0) + FlashBuilder project including source code (if you don't have
FlashBuilder: it's a zip file, you can deflate its content with 7-zip, for
exemple).
Original issue reported on code.google.com by [email protected]
on 8 Dec 2014 at 11:51
Attachments:
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