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doprez avatar johang88 avatar laske185 avatar

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tr.stride's Issues

Super-Far View - needs auto-adjust on Ocean Settings?

We're intending to use your Water/Atmosphere for a super-large Terrain Civilization-like game. And so it will be very common for the user to zoom way out to near-full-map view. At this distance, your water visuals break down and look bad.

I'm guessing (hoping) that by simply auto-adjusting Water settings (scale) can be done as you zoom out (higher) to make it look better from longer distances. I'd love it if the demo had this built in.

BTW, I have an edit for your Camera Controller that scales Speed proportional to the Y-value.... so as camera goes higher, it moves faster and faster -- proportional to height. Thus I can zoom up to 10 miles above Sea pretty fast. This is how it works in our game.

Here's a view of the ocean at Y = 1200. It's not looking good from this altitude.

ALSO: Note the gap between Ocean and Sky horizon... we need to eliminate this gap too.

image

White Square - moves with camera until above certain altitude

FIRST OFF - THANK YOU FOR THIS PROJECT! This demo is incredible, and has motivated us to port our game from Urho.NET to Stride3D, so that we can enjoy the beauty of this Ocean, Atmosphere, and Terrain. Very very nice work here!

From a mid-height (Y = 50 to 150) you can see an obvious white square that travels with the camera. I figured it might have been an artifact of Shadow Map - but after I disabled Shadows, this white square remains. It's not as obvious from the still frame, but in live play mode, it's a blatant/obvious white square that moves with the camera, until you go above a certain height where it then disappears.

At about half-the-altitude, the white square doesn't appear obvious - and so is good.

So I think whatever setting impacts the disappearance of this white square should be adjust so that the square disappears at Y = 50, instead of Y = 150.

image

NOTE, a 2nd larger White Square comes back again around Y=200, and remains until Y= 600. To this 2nd Square distance needs to disappear around Y = 200, instead 600, to eliminate the visual defect at those altitudes.

Can't add TR.Stride to my own project

Hi, I was attempting to include TR.Stride, but after multiple attempts I get this log: https://pastebin.com/JKMmZPvz

After trying to include the project, the editor is unusable.

Steps to reproduce:
1.) Create a new blank Stride project.
2.) In Solution Explorer

  • Add existing project
  • Add TR.Stride from the TR.Stride folder

3.) Wait for errors and a possible crash, with the same inner exception as in the given log. May appear immediately after the solution is being loaded, or when attempting to add a new object.

Update: TR.Stride works perfectly when loaded separately as a Stride project.

Installation guide

Is there any documentation on how we can consume this inside of stride ?

I am talking specifically about terrain sculpting/ terrain paint brushing

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