Comments (5)
Hmmm... very good question, as you can see, it has been quite a lot of time since I touched the code. Back then I had way less programming experience (especially with unity specifics). I think it was not superfuild, but also not that jittery (The movement at least, the rotations had some problems).
Sorry for the vague answer, I can't really tell ^^
If I would need an adapting gravity I guess I would take a quick look at this repo, but then program it from scratch again.
from adaptinggravityunity3d.
Haha sounds good. I"ll get it working and maybe add some optimization and submit a pull request to get it updated. Just something to fill the time for now. Closing issue. Thanks :D
from adaptinggravityunity3d.
I would love a PR, but no pressure ;)
from adaptinggravityunity3d.
Sure np. I see actually the rotation issue. To make it smooth just going forward, the force script needs to be disabled. But while enabled both forward without rot and with rot is jittery. Obviously that script is needed to keep it rotated up and not wobble off the ground. If you change fixedupdate to update, its smooth. The rotations are always an issue though regardless probably due to recalculating. I noticed when changing some float values in that script it becomes smoother. Weβll see... I am converting to c# and working out these bugs. Overall its very cool when flipping over edges :D Canβt wait until its solid.
from adaptinggravityunity3d.
Nice, sounds like you're making progress
Looking forward to the PR
from adaptinggravityunity3d.
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