johannesdeml / adaptinggravityunity3d Goto Github PK
View Code? Open in Web Editor NEWDiscontinued - A small library for gravity that adapts to the ground normal the player is standing on
License: MIT License
Discontinued - A small library for gravity that adapts to the ground normal the player is standing on
License: MIT License
Hey! This is an awesome project. I figured I'd pull it into Unity 2017 and resolve any potential issues. Off the bat, the forward movement is jittery and I was just wondering if the movement was ever fluid in the original build
I started modifying the code and got it about a half second faster, but it seems there is about a 2 second delay between movements (not rotations). Wanted to check whether it ever was completely responsive :)
The calculations shouldn't be that intensive from what I"m looking at, however the player becomes more responsive when further away from the gravity object :/ May just need to update some functions for the movements and the normal detection etc... If you could let me know I'm going to see if I can get that fixed :D
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