Quite ambiguous.
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ambiguous's Issues
Gpgs effects shown multiple times sometimes
Remove anoyingnotification
GPG Service does not really close on using the close button
Minigame bug (situational)
Played through the deck without using my Minigame card. Upon receiving a new one and using that one, when I attempted to use the initial Minigame Card the sensor did not turn on.
I highly doubt this needs to be fixed before hand-in. The Examiner will probably not even play through the game anywhere near beeing through with the deck anyway.
Congratulatory notification
Add a notification congratulating the player upon reaching a total of 10 wins in regular game mode
GPG if activity is closed and you reopen, your first back does not show the menu.
LAN game, network connecting/listening popup shows after screen goes black.
Do not show tutorial as default, people can use the fucking button
Opening a GPG game multiple times, multiply the shown effect numbers from previous turn
GPG if leave game (ie home screen, diff app) while a match is going, auto update match when return to game.
GPG make service optional with preference
GPG service add notification that takes you directly to game
GPG Create shortcut to games waiting on your turn on the main page
From match started with notification, backing twice takes you out of game. Should take you to main menu.
Minigame orientation bug
Seems if you tilt device to the left, the sensor is inverted. The sensor does not appear to differentiate between having the orientation tilted left or right.
Can probably just mention it in the report if it is not just a quick fix.
LAN game fix when one player leaves the game
You can sometimes reconnect such that the players now are out of sync.
Creating "weird" backstacks by using widgets, notifications and app start button, creates nullpointer exceptions when move backwards, especially in fragments getactivity()
Separate the signin process and the actually game play in GooglePlayGameFragment
Changing orientation in GPG menu causing nullpointerException
Switching from portrait to landscape, or vice versa, while at the GPG menu will cause a NullPointerException in UpdatePlayer in Player class:
Could be related to the fact that a game seems to be running behind the menu, but that perhaps has not been properly initialized?
If you stay with either landscape or portrait layout there seems to be no problem.
LAN game doesnt show turn indicator
Happened when its opponents turn and im the client
Stats does not update correctly when swap to landscape mode
TutorialFragment
Make tutorial full screen and scrollable
GPG backstack on victory takes you back into game then out of GPG, wrong
GPG service is not closeable with small notification
Tutorial being shown as default
Tutorial should be accessed via the Tutorial button in-game. Not show up as default behaviour
If leave match to home screen, computers last play is not saved, if u open and close multiple times, computera keeps using cards
Fix design and feel of MainActivity
Tidy up MainActivity, possibly using shape xml resources for buttons
GPG when switch orientation you revert your turn status.
Viewing matches after they're done does always show correct effects. Effect goes on wrong player.
GPG first time sign in doesnt work correctly, have to restart app
Create 'Khadoop' link to frigg page
Replace/reintroduce a setting which links to a web site, but direct it to our personal frigg page
LAN game show defeat for loser
When using back button instead of close, in Tutorialfragment
Using the back button does not call the custom method closeTutorial.
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