Jonline is an open-source, community-scale social network designed to be capable of "dumfederating" with other Jonline instances/communities, making sharing between local-size instances easy. All web-facing features in Jonline - the Tamagui/React app, the Flutter app, and Media endpoints - are written with easy-to-read AGPL code, localStorage
(or system storage, for native Flutter apps), and neither set nor read cookies at all, ever. Thus, an unmodified Jonline server shouldn't need a cookie notice under the GDPR or CCPA. Moreover, any modified version of Jonline that does use cookies would violate the AGPL if the source weren't provided to users.
Meanwhile, in support of media creators/providers who might want to self-host Jonline for themselves or in a consortium (whether in lieu of or in addition to monolithic social media presence like YouTube or Twitch), Jonline's CORS support does still afford private media holders a basic way to control who can see their content. Further, better Media permission/visibility controls could definitely be added, should, say, video creators or streamers want to migrate to self-hosting using a Jonline instance as their decentralized video platform to charge for premium content.
The "dev" instance is up at Jonline.io (the Flutter app being at Jonline.io/flutter). Two "production" instances are also at BullCity.Social and OakCity.Social. Unless I'm doing some testing with Jonline.io, all three should be configured to be able to federate with one another (or, for clients to federate between them). For anyone curious, all three (along with their corresponding Postgres and MinIO) live on a single-box DigitalOcean K8s instance. Between the 3 Load Balancers, storage, and compute resources, it costs about $60/mo to run the 3 domains, though that cost can be brought closer to $40/mo. (All also keep their media and HTML/CSS/JS behind Cloudflare's free CDN.)
JBL (Jonline Balancer of Loads, the load balancer for Jonline) is a straightforward, pure Rust K8s-centric TCP/TLS load balancer in very early testing:
Deployment | Purpose | Federation Settings | Links | Deployment Version |
---|---|---|---|---|
BullCity.Social |
Durham, NC Community Page | OakCity.Social (pinned) | About, Flutter UI, Protocol Docs | Production |
OakCity.Social |
Raleigh, NC Community Page | BullCity.Social (pinned) | About, Flutter UI, Protocol Docs | Production |
Jonline.io |
Flagship demo/informational site | BullCity.Social (pinned), OakCity.Social (pinned) | About, Flutter UI, Protocol Docs | Development |
Platform | Workflow Status | Stable Release | Beta Release | Notes |
---|---|---|---|---|
App Store (iOS, iPadOS) | N/A | TestFlight | Versions may not be current, subject to (Beta) App Review submission + approval |
- Jonline
Broadly speaking, Jonline is something of an "internet philosophy." It's my (Jon's) philosophy. It's a generally anti-capitalist tech approach that has a few perhaps obvious opinions on everything from user data privacy expectations, to cost of servers, through CI/CD, the BE, API design, user expectations for transparent permissions/moderation/visibility on things like People, Media, Groups, Posts, and Events, etc. Conveniently, things that meet my (Jon's) requirements for these these things can be described as "Jonline CI/CD,", "Jonline API Design,", "Jonline Events," and so forth.
As a more traditional market product, Jonline is a network of, and a protocol for, social networks that meets my (Jon's) expectations of usability, transparency, and fairness. It's designed to scale as well as Mastodon or better, but really, it aims to be something more like Plex, but as a social network released under the AGPL (and also, Kubernetes/LetsEncrypt/CertManager-friendly). Use cases include:
- Neighborhoods, communities, or cities
- (Ex-)Coworkers wanting a private channel to chat
- Run/bike/etc. clubs
- App user groups
- Online game clans
- Board game groups
- D&D parties
- Local concert listings
- Event venue calendars
The core model of Jonline is that each of these communities is run as its own Jonline instance. Each of these instances and their data are literally owned by the organization (or a chosen "IT admin person" and/or "moderation team" for it). Finally, the same person's accounts on all of these instances can be federated (if the user chooses, and dependent upon server configurations and permissions, of course). Federation is simply a means to let, say, a user, Jeff, see their D&D DM also knows the guy from run club who left his wallet, even if Jeff and the DM are not friends on the run club network, but only if the DM chooses to federate their identity across both those networks.
One way to think of Jonline is as social media meets the email server model (I use Gmail, you use your ISP's email, we can still talk to each other), with a bit of the ListServ model too (it's very easy to set up a neighborhood Jonline instance, Posts function effectively identically to ListServ messages, and Events are basically just a nice extra feature ListServ doesn't have).
Another way to think of Jonline is that it's like Slack or Discord, except instead of messages/channels/voice chats, it's just for Posts and Events. And your Jonline instance is code you can actually see running on equipment you own, not proprietary code running on a corporation's servers.
A core goal is to make Jonline dogshit easy (๐๐ฉEZ) for anyone else to deploy to any Kubernetes provider of their choosing (and to fork and modify). It's also (optimistically) simple and straightforward enough to serve as a starter for many projects, so long as they retain the AGPL license Jonline is released under. All you need is a Kubernetes (k8s) cluster, git
, kubectl
, make
, and a few minutes to get the prebuilt image up and running.
Why this goal for this project? The tl;dr is that it keeps our social media data decentralized and in the hands of people we at least kinda trust. See Scaling Social Software via Federation for more rants tho.
- Jonline's Docker images are currently 120MB, Mastodon's are 500+MB, and OpenSocial's are over 1GB. Its BE is fast compared to any Rails BE. And being written in Rust, memory safety is built-in, and entire classes of backend errors that arise from using dynamic/GC'ed languages simply don't compile and thus go away (once you've written it so it will compile, as a developer).
- Jonline supports Events. Others don't.
- Jonline's UI and APIs are designed to let users browse federated User Profiles, Groups, Posts and Events with ease in a way not supported in other "fediverse" apps.
- Jonline servers serve up multiple UIs as well as the protocol docs.
- Jonline Protocol Docs are arguably as comprehensive and more concrete than ActivityPub Protocol Docs. More comparison is below.
- Jonline's server images are structured so you only need one LoadBalancer (the things you typically pay for) per deploy/website, and really only one web-facing container (though it defaults to 2) per deploy.
- Within the containers themselves, everything is handled by a single Rust BE binary. No scripting runtime. So containers are small, even with useful Linux tools like
psql
andgrpcurl
built in. They start really fast, and Kubernetes failovers work very smoothly.
- Within the containers themselves, everything is handled by a single Rust BE binary. No scripting runtime. So containers are small, even with useful Linux tools like
- Jonline deploy scripts are designed to be so easy to deploy to Kubernetess you can be braindead and get it up and running for your website. Further, it's all just
Makefile
s andkubectl
commands (though maybe that's a con for the reader ๐).
The goal of all this is to make it as easy as possible for local businesses to:
- Engage with customers on a platform customers enjoy.
- Use Jonline to share information about customers between each other, in a way customers can easily understand and consent to, without a central corporation being involved.
- Example: make it easy for Kathy to share her band's show with the folks at her yoga studio, by cross-posting it to her yoga studio profile
Jonline is also a protocol, much like ActivityPub. It's worth skimming both the ActivityPub Protocol Docs and the Jonline Protocol Docs, but this is a brief breakdown.
Notably, while ActivityPub specifies a server-to-server federation protocol, Jonline simply lets servers "recommend" other servers by hostname, with the "federation" done on the client side by communicating with the recommended servers based on user authorization. (Yes, this could barely defined as "federation" at all - but it's cheaper and effectively the same to users. The Jonline protocol simply calls this dumfederation.)
While ActivityPub is defined using HTTP(S) and JSON, Jonline is defined with gRPC (on port 27707, with optional TLS), using HTTP(S) for media and CDN-based host negotiation only (no JSON, anywhere). Broadly speaking, Jonline may be called "more opinionated" than ActivityPub as a social networking protocol, and covers more things than just social activity (including things like user-facing server configuration data, privacy policy, etc.).
Whereas ActivityPub has a flexible Activity model capable of holding varied metadata, Jonline's API definitions deliberately avoid allowing for metadata, and focus on statically-typed, specific models for Posts and Events. The Jonline data model is designed using composition, with Events' titles, descriptions, moderation, etc. belonging to a Post owned by them, over inheritance (i.e. making Event "extend" Post in OOP). Jonline leverages this to implement visibility and moderation controls for Posts and Events across the system all in one place.
In addition to Users, Posts, and Events, which could all be "described" by ActivityPub's specification, Jonline also has Media (designed to leverage external CDNs), Groups, Server Configuration, and moderation/visibility/permission management across everything as a first-class citizen.
The hope is to build more useful business objects - yes, your boring SalesForce/NetSuite/SAP type stuff - into this social protocol. So Jonline Payments, Products, Subscriptions, and who knows what else could, eventually, be gradually implemented atop the Jonline protocol, with all the same clear, concise, documentation, cross-language portability, and other benefits it offers.
All this is to say: it should be pretty straightforward to create, say, Ruby bindings for Jonline, and use them in Mastodon to make it work as a no-Events-support, no-Media-support Jonline instance. Or vice versa. This is back burner research, though. Get in contact if you're interested in contributing/learning to do this type of work!
Jonline is basically all just built by me (Jon) for free. So, tl;dr: $0. All the code here is AGPL (or MIT for the APIs only). I've built this in my spare time because I think it should exist. It's designed to be easy to hack on as a single person or tiny team, and easy to maintain deployments with little human effort. If the development of Jonline or the maintenance of an NYC-sized Jonline instance ever required more than 10 people, I would consider this something of a failing. PRs from many contributors are absolutely welcome, but with things like the xz
leak, there's something to be said for building a small, select set of contributors in the FOSS world.
Currently, Jonline's recommended DigitalOcean setup costs $24/mo for the server plus $13/mo per domain (due mostly to the LoadBalancer for each), totaling around $60/mo to run.
It should be possible to bring this down to $24/mo for the server, plus $12/mo for a single load balancer, and then 60ยข/mo per domain for 1GB Postgres and 5GB MinIO storage. The only thing is, the LB will need to also keep track of certificates in order to read Host
headers and route traffic. Ideally the Jonline BE instances should still serve their data encrypted as well, simply functioning as ClusterIP
rather than LoadBalancer
services.
Contributions and discussion on this topic are welcome! Please discuss or contribute on the GitHub issue here.
Costs are designed to be predictable on most Kubernetes service providers. Jonline offers intuitive Makefile-based configuration in both a simple and advanced configuration (the latter of which is better for hosting many communities in a single Kubernetes cluster).
Simple (Current) Approach | Scalable Approach |
---|---|
Costs $24/mo (for base server) + $12.60/mo ($12 for LoadBalancer, 60ยข for storage) per domain+IP. | Costs $36/mo ($24 for base server, $12 for JBL LoadBalancer IP) + 60ยข/mo (for storage) per domain. Not yet implemented; an ongoing dev effort (that welcomes outside contributions)! See the GitHub issue for more information. |
November 2023 Server Costs: (3 instances)
- It's not done.
- There's near-0% test coverage.
- It's just my own (Jon) thing I'm doing in my spare time.
- There's no community for ongoing support yet. It's just me, Jon ๐ But do get in contact if you're trying to use this!
All of Jonline's features should be pretty familiar to most social media users. Notably, in both its web and Flutter UIs, Jonline is designed to present "My Media" as a top-level feature and let users delete and manage Media visibility independently of Posts, Events, Groups or anything else.
A key point of contention in the Fediverse is the notion of universal usernames and IDs. Jonline also supports Groups and Group Names (which work much like subreddits or Facebook groups). There's a lot of complex implementations around this in Mastodon and elsewhere. Since Jonline's protocols do not specify anything about server-to-server communication, none of that stuff is really necessary in the Jonline approach at all! At a high level, Jonline Usernames, Group Names, and IDs look like a mix between URLs and email addresses. An important feature of both Jonline Usernames and IDs is that they do not change when URL-encoded.
For instance: I can claim jonline.io/jon, bullcity.social/jon, and oakcity.social/jon for myself. But if you decide to start an instance at febreze.lol/jon and I want to make an account and share with you (I absolutely would!), I'll just have to register as febreze.lol/jonline-jon or my username of choice to interact on there. (But, in the future, I will be able to interlink all 4 of these profiles to make them appear as verified alternate identities across the servers!)
Jonline Usernames are, essentially, a link to a profile. Jonline gives the top-level resource names to users; i.e., user bob123
on jonline.io can be found at jonline.io/bob123. Users can change their usernames, but User IDs are permanent (unless the server administration changes the ID offset; see below for details.) The few usernames you can't use on Jonline are enumerated in this Rust source.
Example Jonline usernames:
- jonline.io/jon: A user on jonline.io.
- bullcity.social/jon: A user on bullcity.social.
- jonline.io/[email protected]: A view of bullcity.social/jon when using jonline.io. (Note that bullcity.social must permit jonline.io via CORS for loading to work.)
Jonline Group Names work much like usernames, but for groups. They are automatically derived from the actual group name (they are the field Group.shortname
, derived from Group.name
by removing non-word characters).
Example Jonline Group Names:
- jonline.io/g/Fitness: A group on jonline.io.
- bullcity.social/g/Running: A group on bullcity.social.
- jonline.io/g/[email protected] - a view of bullcity.social/g/Running when using jonline.io. (Note that bullcity.social must permit jonline.io via CORS for loading to work.)
Jonline IDs are numerical IDs for any entity type on a server. We might say: in the context of Jonline.io, Post ID T6S8eoDmmtb
would be expected to be found at jonline.io/post/T6S8eoDmmtb. (Note that the numerical portion of the ID is literally just a 64-bit integer encoded with base58 and a server-configurable offset. The best reference for how "Jonline ID Marshaling" works would be these <90 lines, including test coverage, of Rust code.)
Example Jonline IDs:
- jonline.io/post/T6S8eoDmmtb: A Post on jonline.io.
- bullcity.social/post/2g1j95Bw5gB: A Post on bullcity.social.
- jonline.io/post/[email protected]: A view of bullcity.social/post/2g1j95Bw5gB when using jonline.io. (Note that bullcity.social must permit jonline.io via CORS for loading to work.)
- bullcity.social/event/4rAfoSKAuJo: An Event on bullcity.social.
- jonline.io/event/[email protected] - a view of bullcity.social/event/4rAfoSKAuJo when using jonline.io. (Note that bullcity.social must permit jonline.io via CORS for loading to work.)
Jonline allows users to create accounts and login with nothing but a username/password combo. Anyone can Follow anyone, but users can require approval for Follow Requests. Two users who Follow each other are Friends.
Jonline supports Groups, which are much like Usenet groups, Facebook groups, or subreddits.
Jonline Media
is straightforwardly built on content-types and blob storage. It's the reason Jonline requires S3/MinIO. Unlike Post
s and Event
s, Media
is generally not shared directly. It is instead associated with Post
s and Event
s (for media listings) as well as Users and Groups (for their avatars).
Media is the only part of Jonline's APIs offered over HTTP as well as gRPC/gRPC-over-HTTP. (Hopefully the reasons for this are obvious: easy browser streaming and cache utilization for things like images.) Details on the HTTP Media APIs are in the "Media" section of the protocol documentation.
All Media also carries Visibility
and Moderation
values that can be modified in the APIs, but are not currently enforced. Note that any Media visibility updates and/or deletions may take time to propagate fully, depending upon how a given Jonline instance's CDN setup works.
Post
s follow a Twitter- or Reddit- like model. They have a PostContext
as well as all-optional title
, link
, and description
string values. A top-level post is stored generally the same as a reply. Posts also carry a Visibility
and Moderation
value that is enforced by the APIs.
Posts are also reused for Events, and will be similarly reused for future features. For developers: this is something like ActiveRecord Polymorphism, but using composition rather than inheritance at the ORM level. For users: Replies, Events, and other Jonline types track their title, description, visibility, moderation, etc. via a Post internally.
A key differentiator between Post
and Media
is that Post
s and types that use them are "group-aware." That is to say: GroupPost
exists,
linking any unique Group
to any unique Post
, along with the User
who created that link.
Event
s are a thin layer atop Post
s. Any Event has a single Post, as well as at least one EventInstance. An EventInstance has a start time, end time, location, and RSVP/attendance data. Group Events work through the GroupPost
mechanism.
Jonline is currently in the 0.2.x phase of development. Its phases are:
- 0.1.x (old) - Basic gRPC social network with Users, Follows, Groups, Posts and Events, and multiple clients/UIs (React Web and Flutter).
- 0.2.x (current) - Fully federated gRPC social network - able to view Posts/People/Events from oakcity.social on jonline.io, etc.
- Most federation features are being built atop React Web. Flutter app still functional for login and listing Users, Groups, and Posts, though comparatively less featureful otherwise. This is fine, as web is really the priority given what Jonline is and the current politics behind app stores. A sad state of affairs, though.
- A dedicated iOS/Android developer who has the time and faith to deal with Apple/Google would be a welcome contributor!
- 0.3.x/0.4.x - Based on which is ready first, 0.3.x and 0.4.x will mark the releases of:
- Web push notification support for discussions, and more chat-oriented features generally once that's in place.
- Again, interested iOS/Android devs could make welcome contributions during this work. Jonline's current environment makes Web push the sensible thing to prioritize on my own end.
- JBL, a load balancer, which will make hosting lots of domains affordable.
- Web push notification support for discussions, and more chat-oriented features generally once that's in place.
- 0.5.x/0.6.x - Music and Video streaming features. These could also easily be added sooner, but are a backburner priority for me for now. Wanna change my mind? Buy me lots of coffees and beers below ๐
- There are lots of other features that could be added (see below), but this is the immediate priority set.
- Jonline will only ever get a 1.0.x release if I become a millionaire from it, so mash these payment buttons and put in big numbers if you want me building this stuff full time:
Other potential future features, that may in particular be of interest to small/medium/local businesses, and to cities/counties that want to support their local businesses, include:
- Payments
- Jonline should support user-to-user payments via Apple Pay, Venmo, etc.
- Products
- Products should be flexible enough to be used for neighborhood buy/sell groups, or for independent artists or artist collectives to have a web store presence (with community/social features around it).
- Payments should be built upon Jonline Payments.
- Transport
- For either products or humans.
- Fulfillment side of Jonline Products.
- Built atop OpenStreetMap, Google Maps, or possibly let the user/server choose implmementation.
- OSS, social-baed competitor to Uber/Lyft.
Again, if you want these features prioritized, reach out to me in any way, but especially with those payment buttons above ๐
Jonline documentation consists of Markdown in the docs/
directory, starting from docs/README.md
.
A key thing that separates Jonline from Mastodon and other Fediverse projects is that it does not support server-to-server communication. Essentially, the only server-to-server communication is via "recommended servers," which will eventually also let admins enable CORS to control where users can see content and user information from their servers.
This approach does not seek to be particularly innovative or groundbreaking technologically. It simply aims to make it easier for people to use existing web standards to interact, share, plan, and play with each other, and make administrating a server simple enough that nearly anyone can do it. All you need to worry about as an administrator in this regard is a list of servers like this - literally nothing but a list of hosts.
A benefit of being built with gRPC is that Jonline's generated Markdown documentation is relatively easy to read and complete. Jonline renders documentation as Markdown, and converts that Markdown to HTML with a separate tool. Jonline servers also always include a copy of their own protocol documentation (i.e., https://jonline.io/docs/protocol, https://bullcity.social/docs/protocol, and https://oakcity.social/docs/protocol).
The following components are literally just a "nice to read" breakdown of the overall directory structure of this repository. Nonetheless, this should be a useful first pass for anyone hoping to contribute to Jonline.
Yes, even Jonline's documentation is documented! ๐
The Documentation root is in docs/
. Note that docs/protocol.md
is generated from the gRPC APIs, and docs/protocol.html
is generated from docs/protocol.md
(to make the generated HTML as friendly as possible).
Additionally, the following components are themselves documented in README.md
files that follow Jonline's project component structure:
README.md
: README Documentation Root (literally this file you're reading right now)protos/README.md
: gRPC APIsbackend/README.md
: Rust Backendfrontends/README.md
: General Frontend Informationfrontends/tamagui/README.md
: Web (Tamagui/React/Next.js) Frontendfrontends/flutter/README.md
: Flutter Frontend
deploys/README.md
: Deployment Managementdeploys/generated_certs/README.md
: TLS Certificate Generation
.github/workflows/README.md
: CI/CD (Continuous Integration and Delivery)
The gRPC APIs are defined in protos/
.
Jonline architecture docs live in docs/architecture
.
At its core, Jonline is a boring client-server app; the Browser/App, HTTP server, gRPC server, PostgreSQL, and MinIO interact thusly:
Generally, Jonline is designed to be straightforward to deploy to Kubernetes clusters so long as you have make
, kubectl
, and jq
. To this end, Jonline has a "simple" deployment structure, and a more scalable alternative is in the process of being implemented:
Simple (Current) Approach | Scalable Approach |
---|---|
Yet to be implemented. See Cost of Operation for motivations |
Jonline's architecture docs also cover and link to such topics as:
CI/CD logic is defined in .github/workflows/
. If you can set up a Kubernetes deployment with the instructions in deploys/
, hooking into the Server
For quick reference, here are all the relevant badges:
The Rust backend, in backend/
, is built with Diesel and Tonic.
Jonline Frontends are grouped together in frontends/
. Specific iOS, Android, and/or desktop frontends would be welcome contributions!
The Tamagui frontend, in frontends/tamagui
, is the "public Web face" of any Jonline instance. It's built with Tamagui (a somewhat Flutter-like UI toolkit and build system built atop yarn, React, React Native, and Next.JS), along with Redux among others.
Notably, in the future, with Tamagui, it should be possible to build iOS/Android apps from the existing Jonline source (after some effort to port less-native-friendly third-party components).
The Flutter frontend, in frontends/flutter
, is built with vanilla Flutter, Provider, auto_route
, and protoc_plugin
, among others.
If you have kubectl
and make
, you can be setup in a few minutes. (If you're looking for a quick, fairly priced, scalable Kubernetes host, I recommend DigitalOcean.) First make sure kubectl
is setup correctly and your instance has the jonline
namespace available with kubectl get services
and kubectl get namespace jonline
:
$ kubectl get services
NAME TYPE CLUSTER-IP EXTERNAL-IP PORT(S) AGE
kubernetes ClusterIP 10.245.0.1 <none> 443/TCP 161d
# You should not be using a Kubernetes namespace named jonline; otherwise, existing services could be overridden.
$ kubectl get namespace jonline
Error from server (NotFound): namespaces "jonline" not found
To begin setup, first clone this repo:
git clone https://github.com/JonLatane/jonline.git
cd jonline
Next, from the repo root, to create Postgres, Minio and two load-balanced Jonline servers in the namespace jonline
(plus a few recurring jobs), run:
# THIS STEP WILL COST MONEY WITH MOST KUBERNETES PROVIDERS. ($12/mo. at DigitalOcean)
# The deploy_be_external_create Make target, specifically, will create the Joline service as a K8s LoadBalancer.
# Of course, it costs nothing to use Minikube.
# To deploy for use with a different ingress (say, a shared nginx, or Jonline's pending internal LB), use deploy_be_internal_create or deploy_be_internal_insecure_create to deploy it as a K8s ClusterIP instead.
make deploy_data_create deploy_be_external_create
That's it! You've created Minio and Postgres servers along with an unsecured Jonline instance where passwords and auth tokens will be sent in plain text (You should secure it immediately if you care about any data/people, but feel free to play around with it until you do! Simply make deploy_data_delete deploy_data_create deploy_be_restart
to reset your server's data.) Because Jonline is a very tiny Rust service, it will all be up within seconds. Your Kubenetes provider will probably take some time to assign you an IP, though.
Simply kubectl delete namespace jonline
to delete your deployment (or see below for more detailed management instructions).
Deployment management: domains and TLS certs; deploying multiple jonline
instances to different K8s namespaces in the same cluster; and (yet-incomplete) integrated cross-namespace load balancing
deploys/Makefile
, deploys/generated_certs/Makefile
, and a few of Jonline's Rust binaries (mostly the main jonline
server) provide the tools to update your deployment, point a domain at it, manage TLS certificates, and more.
For details on these scenarios and more when deploying to your own cluster, see deploys/README.md
and deploys/generated_certs/README.md
.
Current social media and messaging solutions all kind of suck. The early open source software (OSS) movement, dating to the 80s, was generally right about many of the problems that have arisen mixing a market(ing)-based economy with social computing. If we entrust our social interactions to applications with closed source run on private Alphabet, Meta, Apple, etc. servers, of course we're going to see the disinformation and effective-advertising-driven consumerism that plague the world today. These models are profitable.
Meanwhile, email has existed for a long time even though it's not particularly profitable. Notably, email is a federated protocol. You can use any email provider to talk to anyone else on any other email provider. At any time, you can take all your message history to any other email provider. It's even easy to set up forwarding/notifying contacts of an address change just because the email protocol is so standardized. And while, yes, spam was a problem at one point, the consequences of social media meeting data-driven advertising have been demonstrably more problematic and harder to solve via legislation.
There isn't an open federated protocol like email for a complete posts+events+messaging package, even though this is essentially how most people use a large amount of their screen time. Lots of non-open, privatized implementations exist, like Facebook, Google+, and so forth. Other federated protocols like XMPP and CalDAV have replicated many of the communication features we use social media for, but are really meant for decades-old problems rather than what social media apps "solve." XMPP and CalDAV have seen varying degrees of success, but like many protocols more than a decade old, they're a bit obscure and hard to use; most devs only use "high-level" libraries to do this kind of work. Fortunately, in the last decade or so, Google has built and refined a free way to create a protocol ourselves that works in virtually any language and is straightforward enough for most developers.
So, Jonline is a shot at implementing federated, open social media, in a way that is easy for developers to modify and, perhaps most importantly, for users to understand.
At the same time as the closed source/private server model has grown due to its profitability, software complexity has grown immensely to handle scaling these "modern" applications. We have ETLs, data lakes, statistics, and near-infinite ways of easily creating "trillions of points"-size data sets that require hundreds of thousands of dollars' worth of computing power, and leveraging them for any number of rarely-publicly-disclosed purposes (mostly "make money").
But is scaling social media applications in this way necessary for people to socially interact, sharing pictures and videos with friends and their favorite celebrities and arists? Or is it the best way to keep data available for marketing and other private use? Or more simply: are we optimizing for profit, or for actual computer performance? There are many legitimate applications for, say, MapReduce across a huge privately-owned cluster, like making the entire Internet searchable. But for communicating with a network of friends you know in real life, and artists/actors/academics/poets/etc., it's not really necessary.
Jonline is a federated social network. The general idea is that it should provide a functional network with a single server, but that you should be able to communicate with users on other servers from a single account. This is handled via sharing of OAuth2 auth tokens between servers.
A next step in Jonline's dumfederation model might be credential management for external Jonline servers. I.E., letting users store a Refresh token for bullcity.social
in their oakcity.social
user data, so you they can directly comment on bullcity.social
Posts and Events from oakcity.social
. But is this necessary? Even with the existing protocols, with no server-to-server communication, it should be easy to integrate viewing federated servers, and letting me interact as a user on both bullcity.social
and oakcity.social
. And in fact, the web already defines CORS protocols which give the owners and users a great deal of control and security. So ultimately, being a client-server only federated network - or micro-federated network - makes more sense for Jonline.