jordach / solar_plains Goto Github PK
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Bug when reshuffling biome definitions around when attempting to fix a few humidity and temparature issues.
Partial cause of nearly endless Bamboo biomes.
During the upgrade to recursive minetest.after() certain functionality accidentially became merged into the wrong statements, will be fixed soon.
Should take a few hours.
Allow mass farming of flowers using flowerbeds instead of growing plants randomly using an ABM. Growing works exactly like farming, but uses a Trowel to turn grass / dirt / snowy grass into a flowerbed. Still requires water or the upcoming hydrolics sprinkler.
Each flower seed is worth ~3-5 flowers.
Flowers can be turned into seeds and a respective dye.
Crafting any wool with a water bucket erases any dye.
Edit: By extension; a cotton like mod may be needed.
Items requiring review for optimized and clean Lua:
https://github.com/Jordach/Solar_Plains/blob/master/mods/beds/init.lua
https://github.com/Jordach/Solar_Plains/blob/master/mods/book/init.lua
https://github.com/Jordach/Solar_Plains/blob/master/mods/bucket/init.lua
https://github.com/Jordach/Solar_Plains/blob/master/mods/core/init.lua + related files
https://github.com/Jordach/Solar_Plains/blob/master/mods/doors/init.lua
https://github.com/Jordach/Solar_Plains/blob/master/mods/farming/init.lua + related files
https://github.com/Jordach/Solar_Plains/blob/master/mods/hud/init.lua
https://github.com/Jordach/Solar_Plains/blob/master/mods/hudclock/init.lua
Note: hydrolics is incomplete; will change when completed to it's first state
https://github.com/Jordach/Solar_Plains/blob/master/mods/intro/init.lua
Note: market is incomplete; will change when completed to it's first state
https://github.com/Jordach/Solar_Plains/blob/master/mods/mines/init.lua
https://github.com/Jordach/Solar_Plains/blob/master/mods/plants/init.lua
https://github.com/Jordach/Solar_Plains/blob/master/mods/wardrobe/init.lua
Items that have been completed will be given the strike-through followed up by person who completed the review.
Known bug that will randomly place you underground.
Static spawn is designed specifically for usage of a server with a singular spawnpoint like VE-Survival.
This only occurs if user a logs in, then the server restarts.
When, once user b logs in, and user a does not, the mod storage is updated with only user b's wardrobe data.
After the server restarts, user a is given the stock Sam II arm, while user b has their custom wardrobe data.
My suggested fix is to deserialize the saved data from mod storage and load that into memory before any user joins the server, that way, data is kept between server instances.
Cause of an incomplete port; will be fixed during the art pass of farming to bring it in line with the rest of the mod.
2019-01-26 12:59:46: ACTION[Main]: Server for gameid="Solar_Plains" listening on 0.0.0.0:54935.
2019-01-26 12:59:52: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2019-01-26 12:59:52: WARNING[Main]: Irrlicht: Could not open file of texture: avtomat_breaker_t1_body.png
2019-01-26 12:59:52: WARNING[Main]: Irrlicht: Could not open file of texture: avtomat_breaker_t1_body.png
2019-01-26 12:59:52: WARNING[Main]: Irrlicht: Could not open file of texture: avtomat_breaker_t1_body.png
2019-01-26 12:59:52: WARNING[Main]: Irrlicht: Could not open file of texture: atvomat_sorter_mesh.png
2019-01-26 12:59:52: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2019-01-26 12:59:52: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2019-01-26 12:59:53: WARNING[Server]: Undeclared global variable "nobj_temp" accessed at ...oo\MineTest\bin..\games\Solar_Plains\mods\core\init.lua:381
2019-01-26 12:59:53: WARNING[Server]: Undeclared global variable "nobj_humid" accessed at ...oo\MineTest\bin..\games\Solar_Plains\mods\core\init.lua:382
2019-01-26 12:59:53: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'atmos' in callback environment_Step(): MineTest\bin..\games\Solar_Plains\mods\atmos\init.lua:217: attempt to call field 'rgba' (a nil value)
2019-01-26 12:59:53: ERROR[Main]: stack traceback:
2019-01-26 12:59:53: ERROR[Main]: MineTest\bin..\games\Solar_Plains\mods\atmos\init.lua:217: in function 'make_skybox'
2019-01-26 12:59:53: ERROR[Main]: MineTest\bin..\games\Solar_Plains\mods\atmos\init.lua:309: in function 'func'
2019-01-26 12:59:53: ERROR[Main]: MineTest\bin..\builtin\common\after.lua:18: in function <...ore Epid\Bamboo\MineTest\bin..\builtin\common\after.lua:4>
2019-01-26 12:59:53: ERROR[Main]: MineTest\bin..\builtin\game\register.lua:420: in function <...re Epid\Bamboo\MineTest\bin..\builtin\game\register.lua:400>
2019-01-26 12:59:53: ERROR[Main]: stack traceback:
An or statement may work, but as Lua is lazy when it comes to statements; it might not work as expected.
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