GithubHelp home page GithubHelp logo

jorgecastilloprz / androidfillableloaders Goto Github PK

View Code? Open in Web Editor NEW
2.0K 54.0 269.0 1.49 MB

Android fillable progress view working with SVG paths. This is a nice option too if you want to create an interesting branding logo for your app. Based on the iOS project: https://github.com/poolqf/FillableLoaders

License: Apache License 2.0

Java 100.00%

androidfillableloaders's Introduction

Android FillableLoaders

Build Status Android Arsenal Maven Central Hex.pm Platform coverity

Android Open Source library providing an interesting fillable progress view working with SVG paths. This is a nice option too if you want to create an interesting branding logo for your app.

Check this blog post in order to get more technical details about the library.

Sample Video

Youtube Sample Video

Screenshots

Demo Screenshot Demo Screenshot 2 Demo Screenshot 3 Demo Screenshot 4

How to

As the library works with a standard String formatted source SVG Path, you need to generate it with some external tool. I usually use GIMP for that, as it has an interesting support to generate SVG Paths from original images. Here is the needed documentation to do it.

After that, set your generated path to the view. Be careful to just take the path, and not the full xml content generated. The path will look something like:

M 2948.00,18.00
   C 2956.86,18.01 2954.31,18.45 2962.00,19.91
     3009.70,28.94 3043.56,69.15 3043.00,118.00
     3042.94,122.96 3042.06,127.15 3041.25,132.00
     3036.37,161.02 3020.92,184.46 2996.00,200.31
     2976.23,212.88 2959.60,214.26 2937.00,214.00
     2926.91,213.88 2912.06,209.70 2903.00,205.24
     2893.00,200.33 2884.08,194.74 2876.04,186.91
     2848.21,159.81 2839.19,115.93 2853.45,80.00
     2863.41,54.91 2883.01,35.57 2908.00,25.45
     2916.97,21.82 2924.84,20.75 2934.00,18.51
     2938.63,17.79 2943.32,17.99 2948.00,18.00 Z
   M 2870.76,78.00
   ...

To set the generated path by code (do it just if you declared FillableLoader in the xml layout):

fillableLoader.setSvgPath(String generatedSvgPath);

And to include it into your layout:

<com.github.jorgecastillo.FillableLoader
  android:id="@+id/fillableLoader"
  android:layout_width="200dp"
  android:layout_height="100dp"
  app:fl_originalWidth="@integer/original_svg_width"
  app:fl_originalHeight="@integer/original_svg_height"
  app:fl_strokeColor="@color/stroke_color"
  app:fl_fillColor="@color/fill_color"
  app:fl_strokeWidth="@dimen/stroke_width"
  app:fl_strokeDrawingDuration="@integer/stroke_drawing_duration"
  app:fl_fillDuration="@integer/fill_duration"
  app:fl_clippingTransform="waves"
  app:fl_fillPercentage="@integer/fill_percentage"
  />

  <!--
  Default supported clipping transforms: "plain", "spikes", "rounded", "waves", "squares" and "bites".
  Read "Customize filling" section to implement a custom one.
  -->

Or if you rather you can do it by code using the FillableLoaderBuilder class. It will get automatically attached to the given parent view. Use the LayoutParams argument to position it:

FillableLoaderBuilder loaderBuilder = new FillableLoaderBuilder();
fillableLoader = loaderBuilder
    .parentView((FrameLayout) rootView)
    .layoutParams(params)
    .svgPath(Paths.JOB_AND_TALENT)
    .originalDimensions(970, 970)
    .strokeWidth(strokeWidth)
    .strokeColor(Color.parseColor("#1c9ade"))
    .fillColor(Color.parseColor("#1c9ade"))
    .strokeDrawingDuration(2000)
    .fillDuration(5000)
    .clippingTransform(new PlainClippingTransform())
    .build();

The only required arguments which does not have default values are the original dimensions from the svg image, and the svg path. Both of them are needed in order to get everything working properly. You can omit the other ones if you want.

Listen to State change

In order to allow reaction to every State switch (NOT_STARTED -> TRACE_STARTED -> FILL_STARTED -> FINISHED) you must implement OnStateChangeListener and override its onStateChange(int state) method.

@Override public void onStateChange(int state) {
  ((MainActivity) getActivity()).showStateHint(state);

  switch(state) {
    case State.FILL_STARTED:
      ...
      break;
    case State.FINISHED:
      ...
  }
}

Customize filling

To get a custom "top border" style for the filling figure, you can implement the ClippingTransform interface, which will force you to create an implementation for the transform() method.

You must think about the clipping figure as an invisible polygon that is going to clip your filling figure. (Like a DIFFERENCE operation between the total filling space and the custom transform figure you are applying). It must vary depending on the currentFillPhase.

public class PlainClippingTransform implements ClippingTransform {

  @Override public void transform(Canvas canvas, float currentFillPhase, View view) {
    canvas.clipRect(0, (view.getBottom() - view.getTop()) * (1f - currentFillPhase),
        view.getRight(), view.getBottom());
  }
}

The canvas would be the one used to draw the loader, the currentFillPhase argument is the current percent of the animation step (from 0 to 1), and the view would need to be provided too, so it can be used to create an animation based on view properties, like its current dimensions.

Custom behavior

If your loader / brand logo needs to you can suppress the stroke drawing animation and go directly for the filling one. To do that, just set app:strokeDrawingDuration="0".

If you only need to fill the pattern partially or you want to control the fill progress, you can use fl_fillPercentage xml (resource) property or if you want to control from Java use.

fillableLoader.setPercentage(percent);

Add it to your project

If you are working with gradle, add the dependency to your build.gradle file:

dependencies{
    compile 'com.github.jorgecastilloprz:fillableloaders:1.03@aar'
}

if you are working with maven, do it into your pom.xml

<dependency>
    <groupId>com.github.jorgecastilloprz</groupId>
    <artifactId>fillableloaders</artifactId>
    <version>1.03</version>
    <type>aar</type>
</dependency>

Documentation

You can find a detailed explanation of the lib functionality in this blog post.

Attributions

  • The class SvgPathParser used to convert from String SVG Path format to Android SDK Path structures has been obtained from the interesting romannurik Muzei code.
  • This project has been inspired by this iOS Swift project created by poolqf.

Developed By

Add me to Linkedin

License

Copyright 2015 Jorge Castillo Pérez

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

androidfillableloaders's People

Contributors

athkalia avatar jorgecastilloprz avatar letme avatar truizlop avatar vbauer avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

androidfillableloaders's Issues

Attribute XXXX has been defined

Hi Jorge,

I use the library but when i make build, AS shows me the message:

Error:(2) Attribute "strokeWidth" has already been defined
Error:(2) Attribute "fillColor" has already been defined
Error:(2) Attribute "strokeColor" has already been defined

I think that the names of these attributes are too generic and conflict with other popular libraries and can not use yours.

 I hope that solutions soon, greetings.

How to change Fill Direction

Hi dev, would it be possible to get fill direction to come from the left to right, rather than from Bottom Top

NullPointerException: Attempt to invoke virtual method 'int android.content.res.TypedArray.getDimensionPixelSize(int, int)' on a null object reference

hi, got a crash log from device HUAWEI like when load this view:
Fatal Exception: java.lang.RuntimeException: Unable to start activity

ComponentInfo{com.mz.tkw/com.mz.tkwui.SplashActivity}: android.view.InflateException: Binary XML file line #10: Binary XML file line #10: Error inflating class com.github.jorgecastillo.FillableLoader
       at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2638)
       at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2720)
       at android.app.ActivityThread.access$900(ActivityThread.java:196)
       at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1538)
       at android.os.Handler.dispatchMessage(Handler.java:111)
       at android.os.Looper.loop(Looper.java:210)
       at android.app.ActivityThread.main(ActivityThread.java:5988)
       at java.lang.reflect.Method.invoke(Method.java)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:852)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:742)
Caused by android.view.InflateException: Binary XML file line #10: Binary XML file line #10: Error inflating class com.github.jorgecastillo.FillableLoader
       at android.view.LayoutInflater.inflate(LayoutInflater.java:561)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:437)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:380)
       at android.support.v7.app.AppCompatDelegateImplV9.setContentView(SourceFile:292)
       at android.support.v7.app.AppCompatActivity.setContentView(SourceFile:140)
       at com.mz.tkwui.SplashActivity.setContentView(SourceFile:51)
       at android.app.Activity.performCreate(Activity.java:6444)
       at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1116)
       at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585)
       at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2720)
       at android.app.ActivityThread.access$900(ActivityThread.java:196)
       at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1538)
       at android.os.Handler.dispatchMessage(Handler.java:111)
       at android.os.Looper.loop(Looper.java:210)
       at android.app.ActivityThread.main(ActivityThread.java:5988)
       at java.lang.reflect.Method.invoke(Method.java)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:852)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:742)
Caused by android.view.InflateException: Binary XML file line #10: Error inflating class com.github.jorgecastillo.FillableLoader
       at android.view.LayoutInflater.createView(LayoutInflater.java:672)
       at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:791)
       at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:731)
       at android.view.LayoutInflater.rInflate(LayoutInflater.java:862)
       at android.view.LayoutInflater.rInflateChildren(LayoutInflater.java:825)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:537)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:437)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:380)
       at android.support.v7.app.AppCompatDelegateImplV9.setContentView(SourceFile:292)
       at android.support.v7.app.AppCompatActivity.setContentView(SourceFile:140)
       at com.magez.ScreenEffect.ui.activities.SplashActivity_.onCreate(SourceFile:40)
       at android.app.Activity.performCreate(Activity.java:6444)
       at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1116)
       at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585)
       at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2720)
       at android.app.ActivityThread.access$900(ActivityThread.java:196)
       at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1538)
       at android.os.Handler.dispatchMessage(Handler.java:111)
       at android.os.Looper.loop(Looper.java:210)
       at android.app.ActivityThread.main(ActivityThread.java:5988)
       at java.lang.reflect.Method.invoke(Method.java)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:852)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:742)
Caused by java.lang.reflect.InvocationTargetException
       at java.lang.reflect.Constructor.newInstance(Constructor.java)
       at android.view.LayoutInflater.createView(LayoutInflater.java:641)
       at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:791)
       at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:731)
       at android.view.LayoutInflater.rInflate(LayoutInflater.java:862)
       at android.view.LayoutInflater.rInflateChildren(LayoutInflater.java:825)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:537)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:437)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:380)
       at android.support.v7.app.AppCompatDelegateImplV9.setContentView(SourceFile:292)
       at android.support.v7.app.AppCompatActivity.setContentView(SourceFile:140)
       at com.magez.ScreenEffect.ui.activities.SplashActivity_.setContentView(SourceFile:51)
       at com.magez.ScreenEffect.ui.activities.SplashActivity_.onCreate(SourceFile:40)
       at android.app.Activity.performCreate(Activity.java:6444)
       at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1116)
       at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585)
       at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2720)
       at android.app.ActivityThread.access$900(ActivityThread.java:196)
       at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1538)
       at android.os.Handler.dispatchMessage(Handler.java:111)
       at android.os.Looper.loop(Looper.java:210)
       at android.app.ActivityThread.main(ActivityThread.java:5988)
       at java.lang.reflect.Method.invoke(Method.java)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:852)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:742)
Caused by java.lang.NullPointerException: Attempt to invoke virtual method 'int android.content.res.TypedArray.getDimensionPixelSize(int, int)' on a null object reference
       at com.github.jorgecastillo.attributes.AttributeExtractorImpl.getStrokeWidth(SourceFile:72)
       at com.github.jorgecastillo.FillableLoader.initAttrs(SourceFile:139)
       at com.github.jorgecastillo.FillableLoader.(SourceFile)
       at java.lang.reflect.Constructor.newInstance(Constructor.java)
       at android.view.LayoutInflater.createView(LayoutInflater.java:641)
       at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:791)
       at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:731)
       at android.view.LayoutInflater.rInflate(LayoutInflater.java:862)
       at android.view.LayoutInflater.rInflateChildren(LayoutInflater.java:825)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:537)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:437)
       at android.view.LayoutInflater.inflate(LayoutInflater.java:380)
       at android.support.v7.app.AppCompatDelegateImplV9.setContentView(SourceFile:292)
       at android.support.v7.app.AppCompatActivity.setContentView(SourceFile:140)
       at com.magez.ScreenEffect.ui.activities.SplashActivity_.setContentView(SourceFile:51)
       at com.magez.ScreenEffect.ui.activities.SplashActivity_.onCreate(SourceFile:40)
       at android.app.Activity.performCreate(Activity.java:6444)
       at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1116)
       at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585)
       at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2720)
       at android.app.ActivityThread.access$900(ActivityThread.java:196)
       at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1538)
       at android.os.Handler.dispatchMessage(Handler.java:111)
       at android.os.Looper.loop(Looper.java:210)
       at android.app.ActivityThread.main(ActivityThread.java:5988)
       at java.lang.reflect.Method.invoke(Method.java)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:852)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:742)

Is there any suggestion?

Set the fill level manually

Hi,

as far as I see there is no possibility to set the fill level by hand. This would be nice in order to turn it into an actual loader. Currently you specify a time value for the loader, which is not quite the intention of a loader. Consider a process like a call against an API or database or whatever. Depending on the current status of the request one could set the fill level as a percentage scale. Another possibility would be to restart the loader once he is done (aka repeat mode). I think this is even easier to implement and usually more appropriate for loaders since one does not always have a way to get the current requests state.

Let me know if my explanation was helpful or if you need more information.

Best regards
dasheck

github.jorgecastillo.svg.SvgPathParser.ParsePath()

I am new in Android Studio Development

could you please guide me how to resolve this error to find the null point of string path error in SvgPathParser class parsePath() function pathstring not found.

want to change fillColor

hi,
i want to change fillcolor according to my if condition, how can i do this?

if (somevalue = 20){
fillableLoader.setFillColor(Color.parseColor("#4CAF50"));
}
else {
fillableLoader.setFillColor(Color.parseColor("#CDDC39"));
}
i done something like this but its not working, color is not changing.
please help me out.
thank you

The shape doesn't maintain it's scale

Hi. I'm new and trying to use FillebaleLoaders but my problem is my svg path is different from what is being drawn. I just want to my shapes fill the area ,keeps it's scale and remain in the center

SVG is not drawn

I have created a svg file and pasted it to Paths interface:

fillableLoader = loaderBuilder.parentView((FrameLayout) rootView)
          .svgPath(Paths.myPath)
          .layoutParams(params)
          .originalDimensions(140, 140)
          .strokeColor(Color.parseColor("#fa9ade"))
          .fillColor(Color.parseColor("#1c9ade"))
          .strokeDrawingDuration(2000)
          .clippingTransform(new WavesClippingTransform())
          .fillDuration(10000)
          .build();

Here is the svg path:

 
M100.9,2.2c-0.7-0.8-1.7-1.2-2.8-1.2H3.9c-1.1,0-2.1,0.4-2.8,1.2C0.5,2.9,0,4.1,0.3,5l11.2,118.2
			c0.2,1.9,1.8,3.3,3.7,3.3h72.6c1.9,0,3.6-1.4,3.8-3.3L101.9,5C101.9,4.1,101.5,2.9,100.9,2.2z M84.4,119.2H18.6L8.2,8.5H94
			L84.4,119.2z M21.5,112.8c0.1,1.4,1.3,2.6,2.8,2.6h54.1c1.4,0,2.7-1.1,2.8-2.6l7.7-91.8c0-0.1,0-0.1,0-0.1v-0.4
			c0-0.1,0-0.1,0.3-0.2c-0.1,0-0.1-0.1-0.1-0.2c-0.1-0.1-0.1-0.3-0.2-0.4c0-0.1,0-0.1,0-0.1c-0.1-0.1-0.2-0.3-0.3-0.4
			c-0.1-0.1-0.1-0.1-0.2-0.2c-0.1-0.1-0.1-0.1-0.2-0.2c-0.1,0-0.1-0.1-0.2-0.1s-0.1-0.1-0.2-0.1c0,0-0.1-0.1-0.2-0.1
			c-0.1,0-0.1-0.1-0.2-0.1c-0.2,0-0.3-0.1-0.6-0.1h-0.7c-0.1,0-0.3,0.1-0.4,0.1c-0.1,0-0.1,0.1-0.2,0.1c-0.1,0-0.2,0-0.3,0.1
			c-4.7,2.4-10.2,2.4-14.9,0c-0.9-0.4-1.9-0.4-2.7,0c-4.7,2.4-10.2,2.4-14.9,0c-0.9-0.4-1.9-0.4-2.7,0c-4.7,2.4-10.2,2.4-14.9,0
			c-0.9-0.4-1.9-0.4-2.7,0c-4.7,2.4-10.2,2.4-14.9,0c-0.2-0.1-0.3-0.1-0.6-0.2h-0.1c-0.1-0.1-0.2-0.1-0.3-0.1h-0.7
			c-0.2,0-0.3,0.1-0.4,0.1c-0.1,0-0.1,0.1-0.2,0.1c0,0-0.1,0.1-0.2,0.1c-0.1,0-0.1,0.1-0.2,0.1c-0.1,0-0.1,0-0.2,0.1
			c-0.1,0.1-0.1,0.1-0.2,0.2c-0.1,0.1-0.1,0.1-0.2,0.2c-0.1,0.1-0.1,0.2-0.2,0.3l-0.1,0.1c-0.1,0.2-0.2,0.3-0.2,0.6
			c-0.1,0.1-0.1,0.2-0.1,0.3s0,0.1,0,0.2V21L21.5,112.8z


So, I do not understand why it doesn't work.
Can anyone help?

fill the vector without drawing it

hi. thanks for this awesome library.
I want to fill the vector but I don't want to draw it. I need the vector to be appeared by a fade animation then fill the vector.

how should I do this?
.

Possible to set fill according to numeric value?

Is is possible to set the fill level based on a numeric value? For example, from 0 to 5. I want to use a specific svg as the loader design but fill it based on the total value of ratings from 0 to 5. Please let me know if this is possible as soon as you can. Thank you.

Background Color

Hi!
Is it possible to set the background color of the loader? Actually we can only set the color of the loader and of the stroke. I think it would be a good idea for next version of this library.

android dex

hello
can you update your library to android dex, because the plugin doesn't works
compileSdkVersion 28

thanks

Get Properties of Loader

I am manually changing the percentage of my Fillable Loader. However, is there a way to also get the percentage of the loader, such as a getPercentage() method? In fact, is there a getter for any property? I find that this may be useful at some time.

Typo errors

In the first paragraph, the Android FillableLoaders, section, "providing" must be written as "provide".
The line "Android Open Source library providing an interesting fillable progress view working with SVG paths." must be written as:
"Android Open Source library provides an interesting fillable progress view working with SVG paths.

In the "How to" section, under the third program diagram, the line is written as "Or if you rather you can do it by code using the FillableLoaderBuilder class." This line should be written as, " Or if you, rather, you can do it by code using the FillableLoaderBuilder class.
Thank you.

Paint overriding

Both fillPaint and initFillPaint are private. Sometimes changing this paint is really necessary.

For example, at the moment using smth like this from the client code is impossible:

bitmapShader = new BitmapShader(patternBitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
fillPaint.setShader(bitmapShader); 

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.