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Name: José Villegas
Type: User
Bio: Game Developer and Graphics Programmer.
Location: Santiago - Chile
Name: José Villegas
Type: User
Bio: Game Developer and Graphics Programmer.
Location: Santiago - Chile
A game I made in a single week alone for a test. Made in Unity
Conway's Game of Life in Unity
Image loader and editor using C#, provides edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
As the repository name says, a simple implementation of the Flappy Bird game using Entitas
Fur rendering in Unity with Shell Texturing
Game for GameJam 2016
GGJ
Game for Global Game Jam 2017
Generates heightmap textures using Perlin noise, Diffusion Limited Aggregation and simplex noise
StyleTransferFunction
Personal Page
Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1
Takes on: https://github.com/jose-villegas/Edge-Dection but now provides morphological operations and image trimming. Image loader and editor using C# provides morphological operations, edge detection, free rotation, mirror, negative, threshold, brightness/contrast, scaling, etc
Reflections, Refractions, Object Loading, Color Picking, Bump Mapping, Shadow Mapping, etc.
Command line raytracing for a simple scene loader with YAML format, impostors rendering and GLSL
Stereostopic rendererer with Mesh simplification. Asset pipeline with Assimp, FreeImage for image/texture loading, GLM for general math, working with OpenGL 4.4, .NET and C++
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.
Height based multi texture terrain rendering
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
my vim configuration
Volume Rendering with Raytracing and Transfer Functions - Computer Graphics Project
Image processing project, takes direct feed from a image capture device and convert its to ASCII-Art in real time, uses C# and AForge
My personal website, made with Hugo.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.