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My attempt to mimic the game mechanics of "SONAR" in the Bevy engine.

License: MIT License

Rust 100.00%
bevy bevy-engine game game-development rust

bevy-stealth-sound-game's Introduction

Bevy Stealth Sound Game

My attempt to mimic the game mechanics of "SONAR" in the Bevy engine. It's gonna be mostly pseudo-code for a while, so be patient.

ToDo

  • Load entities from YAML files rather than hard-coding them.
  • Spawning entities from config files.
  • Animated mesh entity.
  • Use Bevy animation demo fox model to test complex animating entities.
  • Automatic animation based on movement.
  • Smooth blended transitions between animations.
  • Use leafwing-input-manager to add Player input movement.
  • Use vleue_navigator for nav-mesh pathing.
  • Use bevy_rapier character controller integration.
  • Waypoint patrolling.
  • Use smooth-bevy-cameras to make camera follow the player.
  • Make custom level format and load from it.
  • Multiple level loading.
  • Pickup implementation.
  • Weapons implementation.
  • Emote effects.
  • Enemy vision.
  • Sound wave physics and logic.
  • Use bevy_fluent to implement localization support and migrate all user-facing strings.
  • Basic UI.
  • Menu animations.

bevy-stealth-sound-game's People

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