game-that-does-not-have-a-name-yet's People
game-that-does-not-have-a-name-yet's Issues
List of features by people who won't make accounts
- better player texture
- better movement
- better door texture
- better game
Player can't move
Cannot move unless i jump first and player keeps going to starting position,lives don't change after dying,there are 2 players instead of just one.
player jumps fast but falls slowly
Enemy jumps a little
if you watch his front feet they keep leaving the ground but the back ones don`t
The sprite sheet for the crate is broken
Games Crashes on Starting Level 2
Regardless of having starting a new game or continuing
ERROR in
action number 1
of Step Event0
for object Test_Player_Object:
The instance does not have an associated physics representation
at gml_Script_Movement (line 1) - physics_apply_local_force(60, 90, 150, 0);
stack frame is
gml_Script_Movement (line 1)
called from - gml_Object_Test_Player_Object_StepNormalEvent_1 (line 1) - Movement();
Player can fall over when going down hills
player has to jump before being able to be knocked back by enemy 0.0.2 beta only
Arrows don`t scale correctly
they stay 128px of the bottom regardless of screen size
door is floating
player can jump out of map
buttons dont work on android( too small )
mrjosheyhalo/Game-App-Design-Android@2def0c5
de4e4ee
BUGZEZZEZEEIJIAZZJXJIIXJAXO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Bugs I've found so far:
The player sometimes flips/falls over. Jumping on the green slime thing will make it fall over too.
The spawn is in a fixed place. For example, when you transition from one level/stage to the one on the left, your player will still spawn in the same place as if you went left to right.
If you continue running left or right, sometimes the players legs will remain in a "stand" position.
After the slime stage, the next level is a void. If you try to go back to the slime stage, your character will get lost and you will stay in the void forever D: !!!!
while player is on side he can jump twice
test
test
List of bugs found by people who won't make accounts
unasigned
- player looks like shit
- health does not go down
- bug testers not doing bug testing
Fixed in 0.2
- player can jump out of map
- door is floating
Fixed in 0.1
- player jumps fast but falls slowly
- player can fall over
- while player is on side he can jump twice
Hearts start at all dead and change to full after being hit
Player can still jump for ever
Player can fall over when going down hills
Player cant move right 0.0.2 beta only
Enemy moves weirdly
suggestions for name
@joshuaw-game-alpha-testers/testers what do you guys think the name should be?
ignore
test
Tree has white dots
TEST
TEST
CAN'T PLAY
Whenever I launch either of the two .exes , it opens a small black box and crashes.
Nothing shows up in Task Manager, and the window is named ".exe"
Player falling down through map if you go backwards from start position
it's like the grass is hot and the player is made of butter,he just melts through
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zx5h544x4wh5x23qrxh4wz35
Player can now only jump once in 0.0.2.67
before player could jump endlessly
now player can only jump once ever
Walking!!!
Player movement is a bit weird
Can you please fix it
Feature Requests
@joshuaw-beta-testers/testers Any features you would like to see?
If you have game maker you can add them your self if you know how.
Hearts are too big for the overlay
Games crashes when trying to jump
FATAL ERROR in
action number 1
of Step Event0
for object Test_Player_Object:
Push :: Execution Error - Variable Get 100000.jump(100000, -2147483648)
at gml_Script_Movement (line 10) - if keyboard_check_pressed(vk_space) && jump = 1
stack frame is
gml_Script_Movement (line 10)
called from - gml_Object_Test_Player_Object_StepNormalEvent_1 (line 1) - Movement();
Hearts dont scale with rest of overlay
TEST
TESTETSTETSTETZST
Fix some minor texture bugs
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