Patch for Maya 2018 update 1 script files
List of files: scripts/AETemplates/AEcameraImagePlaneNew.mel //Image plane creation code, automatically creates new quick selection set named "im_planes" when user adds image plane.
scripts/startup/hotkeySetup.mel // Removed hardcoded group hotkey
scripts/startup/statusLine.mel // Hypershade button moved back to the left // Added quick resolution switcher to the "Render" button's right click
scripts/others/buildHypergraphNodePopupMenuItems.mel // Added "duplicate with connections" and "select objects with material" to hypershader mat right-click menu
scripts/others/dagMenuProc.mel // Removes annoying menus from general view right-click menu: all those showEditor and other commands that either change your selection or calling AE all the time
scripts/others/doGroup.mel // Grouping now uses some meaningful name from the first object in selection
scripts/others/doPlayblastArgList.mel // "Ok" button is default now in file overwrite dialog
scripts/others/dynAddAttrWin.mel // dynAttr window is not resetting now every time user creates an attribute
scripts/others/getAutomaticCacheName.mel // Cache name got some meaningful name now
scripts/others/graphEditorPanel.mel // You're not calling that menu accidentally now, it's moved to Ctrl-right click
scripts/others/hyperShadePanel.mel // Added 2 buttons to hypershade toolbar: "create shading node" and "duplicate with connections"
scripts/others/imageFormats.mel // Obsolete/unneeded formats totally removed, just most frequently used ones are left
scripts/others/importImagePlane.mel // Fix for imagePlane creation: new image plane will be added to "im_plane" quick selection set
scripts/others/OutlinerEdMenu.mel // 4 buttons in right-click menu: Toggle bbox/template/shading/reference states for selection
scripts/others/performPlayblast.mel // playblast file goes to system %TEMP% dir now
scripts/others/performPolyMove.mel // Little fix for patched component selection keyscript
scripts/others/renderWindowPanel.mel // Render window now won't be larger than screen
scripts/others/saveChanges.mel // Unsaved scene confirmation dialog commented out. Save your scenes yourself.
scripts/others/showEditor.mel // Adds "close" button to floating AE