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mayaUnrealExporter

This tool is will provide an easy way to automatically export models, game ready rigs, and cameras into Unreal Engine 4

Installation

Put the UnrealExporter folder and ueExport.py into your local Scripts directory for Maya.

If you do not have a custom path for your scripts, you can have them live under the C:\Users\userName\Documents\maya\mayaVersion\scripts folder

Shelf Button for Maya:

import ueExport
reload(ueExport)
ueExport.displayUI()

Notes

  • Video Demo

  • For skeletal mesh exports, the tool assumes that the rig that is exported is built for a Game Engine.

  • For static mesh exports, the tool can only do one mesh at a time.

  • For camera exports, what is recommended is importing the camera as a CineCameraActor within a Level Sequence

  • The UnrealExport module has the capabilities of doing multiple asset exports.

  • This tool has not been tested on the Unity engine, however the capability is possible with rigs and models.

Built With

Maya 2017 Service Pack 4

Tested on Unreal Engine 4.17.2

Authors

List of contributors on this project

Acknowledgements

This was inspired from my time over at Halon Entertainment. I wrote this tool completely from scratch for my personal video game Heartwired.

Acknowledgements to:

  • Micheal Oliver
  • Nathan Dunsworth
  • Casey Pyke
  • Aaron Aikman
  • Brian Magner

mayaunrealexporter's People

Contributors

grichardson19 avatar originaladric avatar

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