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A V-Ray port of the alSurface shader

License: MIT License

C++ 93.58% C 4.25% Shell 1.25% Batchfile 0.92%

vray_al_surface's Introduction

vray_al_surface

A (partial) V-Ray port of the alSurface shader

General

This plugin is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home

The main purpose of this port is to allow rendering with V-Ray for 3ds Max of skin materials set up for the Arnold renderer.

3ds Max version

Installation for 3ds Max

Copy the .dlt file for your 3ds Max version to the [maxroot]\plugins\vrayplugins folder.

Usage in 3ds Max

The material is called VRayALMtl.

Maya version

Installation for Maya

Windows

*) Copy the file vray_BRDFAlSurface.dll to the folder with the rest of the V-Ray plugins (f.e. C:\program files\autodesk\maya2016\vray\vrayplugins)

OR

*) Add the path to the vray_BRDFAlSurface.dll to the environment variables VRAY_FOR_MAYA2016_PLUGINS_x64 and VRAY_PLUGINS_x64

Linux

*) Copy the file libvray_BRDFAlSurface.so to the folder with the rest of the V-Ray plugins (f.e. /usr/autodesk/maya2016/vray/vrayplugins)

OR

*) Add the path to the libvray_BRDFAlSurface.so file to the environment variables VRAY_FOR_MAYA2016_PLUGINS_x64 and VRAY_PLUGINS_x64

Usage in Maya

*) You can create the new material from Create > V-Ray > Create from V-Ray plugin > BRDF material

Notes

  • Not all parameters of alSurface are ported;
  • For the moment, only "diffusion" and "directional" sub-surface scattering modes are supported;
  • Refractions and thin translucency are not ported yet.

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