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LocusBundleSystemSpriteAtlasExample

LocusBundleSystem SpriteAtlas Example

Unity Project

Unity 2020.3.19f1

Use Bundle System

Locus Bundle System 1.1.9

https://github.com/locus84/Locus-Bundle-System

Use Icons

evericons

http://www.evericons.com/


evericons L I C E N S E

Evericons is licensed under the CC0 1.0 Universal (CC0 1.0). That's mean you could use this pack like you want and no copyright needed.

Get more information here: https://creativecommons.org/publicdomain/zero/1.0/


Use External tools

web-server-for-chrome https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb/related?hl=ja

Remote URL : http://127.0.0.1:8887

Select Directory : UnityProject/RemoteBundles

How To Check?

It does not work correctly in the editor. You must build it as an application to verify its operation.

Step1. Build Remote And Local Bundles.

1-1. Select Assets/Bundles/AssetbundleBuildSettings

1-2. In Inspector, Build Remote Button.

1-3. In Inspector, Build Local Button.

Step2. Build Project.

[Mac]

2-1. File > BuildSettings -> Build

2-2. Save the file under a name of your choice.

2-3. Execute. (Finish, Cmd+Q)

2-4. 'Main' Scene, Show 'icecream@3x' Sprite Succesed. (in editor, "ProjectSettings > Editor > SpritePackerMode > SpriteAtlas V1 - Enable For Build" Sprite is Orange Quad...)

Reference

https://forum.unity.com/threads/about-include-in-build-behaviour.481433/

https://support.unity.com/hc/en-us/articles/360000665546-Sprite-Atlas-with-late-binding-and-Asset-Bundles

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