LocusBundleSystem SpriteAtlas Example
Unity 2020.3.19f1
Locus Bundle System 1.1.9
https://github.com/locus84/Locus-Bundle-System
evericons
evericons L I C E N S E
Evericons is licensed under the CC0 1.0 Universal (CC0 1.0). That's mean you could use this pack like you want and no copyright needed.
Get more information here: https://creativecommons.org/publicdomain/zero/1.0/
web-server-for-chrome https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb/related?hl=ja
Remote URL : http://127.0.0.1:8887
Select Directory : UnityProject/RemoteBundles
It does not work correctly in the editor. You must build it as an application to verify its operation.
Step1. Build Remote And Local Bundles.
1-1. Select Assets/Bundles/AssetbundleBuildSettings
1-2. In Inspector, Build Remote Button.
1-3. In Inspector, Build Local Button.
Step2. Build Project.
[Mac]
2-1. File > BuildSettings -> Build
2-2. Save the file under a name of your choice.
2-3. Execute. (Finish, Cmd+Q)
2-4. 'Main' Scene, Show 'icecream@3x' Sprite Succesed. (in editor, "ProjectSettings > Editor > SpritePackerMode > SpriteAtlas V1 - Enable For Build" Sprite is Orange Quad...)
https://forum.unity.com/threads/about-include-in-build-behaviour.481433/