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Puzzle based single player game where every door leads to a random room
With the merge, the floor high in the bathroom is back to being off height, raised and lowered in certain locations.
We can test disabling those colliders
After the folder format change the key HUD is broken
Currently, it just falls or sometimes flies to a random spot. It needs to be fixed so that it moves somewhere like the sink etc
The door should open into the room rather then smacking the player in the face
Makes the object fall forever.
The real problem is that when you re-load the scene it won't have the dropped objects in it
Lighting issues:
Inventory issues:
General player issues:
Portals need to be blocked off for when player is on a wall with multiple portals to prevent them for going through the wrong portal
I will do this, the origin of each shard in the affected shatter models need to be set properly.
Mirror shatter, cabinet drawer edge.
Currently, the player doesn't have much guidance as to what they're supposed to do as they enter the hallway. We need to fix that ASAP otherwise the player will get lost and bored
Would like to be able to put different materials on different walls (we can only place ONE right now).
makes the object 'easier to grab'
Right now it's not possible to win the game. Player climbs up the stairs and there's nothing, no credits, no voiceline, no particles, no anything.
The ceiling and wall details in "room b" do not currently have UVmaps
I will fix this in the new Hallway update along with the UVmaps.
After last commit a few objects are shown as pink (they're very obvious)
When picking up an item in the kitchen and then using it, have to press T to drop the item before can pick another item up again.
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