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a5e-for-dnd5e's Issues

Implement Skills

  • New Skills (Dependent on D&D 2.5)
    • Culture
    • Engineering
  • Expertise Dice

Vehicles

  • Muscle-Powered as a checkbox in speed config (renderActorMovementConfig hook)
  • Personal trait on Cargo & Crew tab

Implement Cultures and Destinies

With the recent updates to the 5e system, there's now a basis for building new module subtypes that leverage advancements. This ticket covers the following

  • Rename Race to Heritage
  • Build Culture with Module Subtypes
  • Include extra data for Backgrounds
  • Build Destiny with Module Subtypes

Improve data quality

  • In-text references
  • Active Effects
  • Extra complicated multi-range/attacks like the Urgrosh
  • Broken UUID references in grants

Status Effect Updates

To bring status effects in line with Midi QOL recommendations, you should change macro.ce to StatusEffect.

image

Maneuver Mastery

From the Fighter:

As you experience combat and perfect your techniques they get easier for you to perform and more difficult for your foes to overcome. At 3rd level, and again at 7th, 11th, 15th, and 19th level you may choose to master a combat maneuver you know. You cannot master the same maneuver more than once in this way.

  • The exertion point cost of mastered maneuvers is reduced by 1 (minimum 1).
  • Your maneuver DC for mastered maneuvers increases by 1.
  • Any attack you make as part of a mastered maneuver (including triggering attacks) deals 2 additional damage.

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