Comments (2)
I'm having trouble reproducing this; what modules do you have active?
from knw-actors.
I'm having trouble reproducing this; what modules do you have active?
Thanks for looking into this! Turns out this module conflicts with your on a few levels:
Dynamic effects using Active Effects (DAE): https://gitlab.com/tposney/dae
I'm not sure if any of these errors has to do with it, but here they are... I'm guessing you'll suggest I take this up with DAE:
DevTools failed to load source map: Could not load content for http://localhost:31113/modules/knw-actors/knw-actors.css.map: HTTP error: status code 404, net::ERR_HTTP_RESPONSE_CODE_FAILURE
and
Could not prepare data Char & The Calaelens TypeError: Cannot read properties of undefined (reading 'baseSpecsObj')
at Actor5e.applyBaseActiveEffectsdnd5e (DAEdnd5e.js:1057:67)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
at 🎁CONFIG.Actor.documentClass.prototype.applyActiveEffects#0 (libWrapper-wrapper.js:189:20)
at Actor5e.prepareEmbeddedDocuments (foundry.js:18932:10)
at Actor5e.prepareData (foundry.js:14210:12)
at Actor5e.prepareData (flags.mjs:21:11)
at Actor5e.prepareData (actor.mjs:98:72)
at 🎁call_wrapped [as call_wrapped] (libWrapper-wrapper.js:507:22)
at Actor5e.prepareData (DAEdnd5e.js:1139:9)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:616:16)
at 🎁CONFIG.Actor.documentClass.prototype.prepareData#0 (libWrapper-wrapper.js:189:20)
at Actor5e._safePrepareData (foundry.js:14187:14)
at Game.initializeDocuments (foundry.js:8796:18)
at Game.setupGame (foundry.js:8706:10)
at async Game._initializeGameView (foundry.js:9990:5)
prepareData @ DAEdnd5e.js:1177
Could not prepare data Zombie Catapult TypeError: Cannot read properties of undefined (reading 'baseSpecsObj')
at Actor5e.applyBaseActiveEffectsdnd5e (DAEdnd5e.js:1057:67)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
at 🎁CONFIG.Actor.documentClass.prototype.applyActiveEffects#0 (libWrapper-wrapper.js:189:20)
at Actor5e.prepareEmbeddedDocuments (foundry.js:18932:10)
at Actor5e.prepareData (foundry.js:14210:12)
at Actor5e.prepareData (flags.mjs:21:11)
at Actor5e.prepareData (actor.mjs:98:72)
at 🎁call_wrapped [as call_wrapped] (libWrapper-wrapper.js:507:22)
at Actor5e.prepareData (DAEdnd5e.js:1139:9)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:616:16)
at 🎁CONFIG.Actor.documentClass.prototype.prepareData#0 (libWrapper-wrapper.js:189:20)
at Actor5e._safePrepareData (foundry.js:14187:14)
at Actor5e._initialize (foundry.js:14015:19)
at new DataModel (commons.js:6919:12)
at new ClientDocumentMixin (foundry.js:13979:7)
at new Actor (foundry.js:18605:1)
at new Actor5e (actor.mjs:15:16)
at ActorDelta.applyDelta (commons.js:9159:14)
at ActorDelta.apply (foundry.js:18412:29)
at ActorDelta._createSyntheticActor (foundry.js:18475:64)
at ActorDelta._configure (foundry.js:18387:10)
at new DataModel (commons.js:6913:12)
at new ClientDocumentMixin (foundry.js:13979:7)
at new ActorDelta (foundry.js:18383:1)
at TokenDocument5e.<anonymous> (commons.js:12606:20)
at get actor [as actor] (foundry.js:24881:51)
at migrations.js:105:19
at migrations.js:31:20
at Array.filter (<anonymous>)
at migrations.js:29:10
at Array.map (<anonymous>)
at getSequencerEffectTokens (migrations.js:25:6)
at 3.0.0 (migrations.js:102:28)
at runMigrations (migrations.js:11:13)
at Object.fn (module.js:65:11)
at #call (foundry.js:730:20)
at Hooks.callAll (foundry.js:687:17)
at Game.setupGame (foundry.js:8746:11)
at async Game._initializeGameView (foundry.js:9990:5)
at async Game.initialize (foundry.js:8650:5)
prepareData @ DAEdnd5e.js:1177
from knw-actors.
Related Issues (20)
- Players can add dice for other players to the power pool
- Suggestion for UI of warfare unit cards HOT 1
- Create Tours
- Proficiency should only be usable 1/officer/intrigue.
- Properly implement item sheet rendering
- Levies graphic broken HOT 1
- Token Resource Attirbutes not available HOT 1
- Long title "active effects" on warfare units does not display properly HOT 6
- Create Warfare Data Model
- Cannot Modify warfare Units Sheet HOT 2
- Dice don't roll when using warfare units HOT 5
- Defense Levels should not be affecting Defense Score HOT 4
- Create Organization Sheet HOT 1
- Create Warfare Sheet HOT 1
- Warfare Units roll as themselves rather than players HOT 1
- Derive Organization Skill Bonuses and Defense Scores HOT 1
- Add Item and Effects tab to Warfare Units HOT 2
- Warfare Status Effects
- Handle overflow in the Powers and Features editors on the organization sheet HOT 1
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