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Warfare Units and Factions for MCDM's Kingdoms & Warfare as v11 subtypes for FVTT's dnd5e system

License: MIT License

JavaScript 64.10% SCSS 14.34% Handlebars 21.56%

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knw-actors's Issues

Suggestion for UI of warfare unit cards

Hi!
Thanks so much for this module. It's great already!
I don't know if this will help you, but I've been using one I slightly modified from someone else who made one a long time ago for Strongholds & Followers. I took what they made and added the 'Command' roll from Kingdoms & Warfare.

The layout of the cards is a bit cleaner and more consistent with what's found in those books. I particular like the dark mode.

Feel free to use whatever.

https://github.com/bhi-elliot/warfare-with-command

Dice don't roll when using warfare units

When rolling attack rolls and other rollable stats like power, the dice roll does not go off. This happens regardless if an actor is assigned to the warfare unit. Rolling stats on the organization sheets still work as normal.

Here is an image of the error message that pops up in console:

image

Levies graphic broken

When selecting Levy on the warfare unit sheet, graphic to the left shows a broken link.
Screenshot 2024-02-02 001716

Proficiency should only be usable 1/officer/intrigue.

Proficiency handling is more complicated than anticipated; "When using a domain skill, if the officer is proficient with any of the domain skill’s associated character skills, they can add their proficiency bonus to the skill test roll. However, this can be done only once per officer per intrigue." (This is an important facet to ensure every player takes a domain action and caps the capabilities for longer intrigues based on party size)

Defense Levels should not be affecting Defense Score

Hello,
This was a point of confusion for me as well, but I've just had it confirmed through MCDM's Discord.
If a Defense Level is raised, it doesn't affect the Defense Score.

For example, the Domain Action called Like in the Great Stories for the Adventuring Party raising the Resolve Level by two. In your module, when I take the Rosolve to 'Fanatic' from 'Normal' (which is how one would indicate that the Level is increased by 2), the Resolve score also increases by 2, but this is incorrect. The score should remain the same.

Hopefully this makes sense. It is confusing that they used the same word (ex. Resolve) to indicate both a Score and a Level, which are independent.

Thank you.

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