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citizensui's Issues

Citizens Update - generated npc didnt work

Hey, i didnt know if there was a new update, but the generated npc didnt work. The only thing that is working, loading npc generated by the plugin.
i have uploaded the both generated save file
nocrap.de/download/saves_byPlugin.yml
nocrap.de/download/saves_byProgram.yml

NPC id option

Recently Citizens 2 updated to 2.0.1. When they did this, the NPC id option for assignments output no longer works. If I changed the option to assign by name and all was ok. Do you know if assignment by NPCID is still possible?

Still not right version

That didn't work. CitizensUI still comes up as 0.8.0.2. I noticed that the version releases in the zip are one version behind the name of the zip. ex. citizensUI0.8.0.3.zip contains 0.8.0.2. citizens 0.8.0.2.zip contains 0.8.0.1

Sentry Stats

When the ui brings up the stats (ie. HP, strength, armor etc.) it does so correctly, however, the stats do not save correctly. If I modify them in the manually they will load correctly on next load. If I modify them in the ui and save, next load does not reflect changes. I checked and it does not modify the save file.

CitiTRaders

not update cititraders in CitizensUI.

I created a cititrader inside the game, closed the server and when I open citizensUI it does not load correctly the NPC, the items are missing.
but when I come back into play, it seems functional, more is not possible to edit it via citizensUI therefore not updated the file SAVE.YML citizens.

And I created an NPC CitiTrader in the game.
I put some items, prices of sale and purchase.
But when I close the server and open citizens UI, the NPC is there, but there are more items listed.

I checked this file save.yml and npc there with the items.
I checked that the id of the npc and items of this data with single quotes. ('10 ')

When re-edit the npc inside CitizensUI, I save all scripts, and look at the file save.yml, I noticed that the quotes appeared ("10") on the id of the NPC

when I restart the server the following error appears:

26.11.2012 18:02:10 [SEVERE] [Citizens] Skipped broken or missing trait shop while loading ID 10. Has the name changed?
26.11.2012 18:02:10 [SEVERE] [Citizens] Skipped broken or missing trait shop while loading ID 16. Has the name changed?
26.11.2012 18:02:10 [SEVERE] [Citizens] Skipped broken or missing trait shop while loading ID 14. Has the name changed?

restart the server if this error does not appear anymore.

however the in-game NPC CitiTrader not working, the items disappear.

not sure if the problem are the quotes, or the way the CitizensUI or CitiTrader or Citizens, update these files but I'm reporting the problem to help.

Assign Existing Script, Interactions will not updated

When set Assign Existing Script always the first script will be assigned and registerd in the Iteractions List.
When change the script to a different Scriptname, Interactions will not be updated !

Work around:
Change the script.
add another existing script and delete him .
then the interaction list will be correct updated.

0.8.0.3 upload

sorry to bother again, however, i think you may have uploaded 0.8.0.2 again by mistake

Trader wallet

I set the trader wallet to unlimited. In the save file it shows ADMIN. This seems ok, but it doesn't keep the stockroom from loosing its stock. If i set the wallet to admin in the game the stockroom is unlimited. Any idea why?

Trader pricing

The traders will save correctly, however, they will not load correctly. When you load it loads the sell prices in the buy column and the sell column is all 0's.

Only one NPC on list.

Whenever i create an NPC with the UI i fills it in the save file and everything, but whenever i launch my server only 1 NPC is shown on the list, even tho all the NPC are in the save file.

Any help is greatly appreciated.

Thanks

[bug] Command text editor

If you start editing a command or requirement, type some text, then try to use the Insert Item Name or Insert Script Name buttons, the selected name is not entered.

If works if you are not actively editing the text, or you have started editing the text but have not typed yet.

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