cur's People
cur's Issues
Use cargo run and assign commands in main.cpp
Could use for functionality that should be the same for all users
Review using cargo-make
Benefit would be to provide one location for configuring all build/test processes (ex: currently both crates hold the same clippy configurations in their code)
Convert to use Trail instead of Scent
Goal is to be able to detect the first valid Trail without going through all options.
Potentially use Streams
trait from futures?
Trail: [Step]
Step: Scents([Scent]) | Split([Trail]) | Repeat(Trail)
Scent: Atom | Range
Remove scent from Cur
Scent to be passed in with each call
Improve performance by using Chars instead of &[char]
Add cargo-audit
Allow variables to literals in game!
Example:
let newline = "\r\n";
game!(LINE = ([_; ..], newline));
Current error is no method named `into_steps` found for reference `&str` in the current scope
. Perhaps define into_steps()
as part of a trait that both Game
and &str
impl.
Add support for grouping
Term tree
Fix mergify check of statuses
Move cur_macro into cur
Needed due to cyclical dependency between the 2 crates.
Perhaps implement similar to serde?
Look into using cargo-sync-readme
Will need to add support for packages
Add benchmarks through criterion.rs
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