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A WebGL + TypeScript 2D Game framework with a Scene>Entity>Component model.

License: MIT License

TypeScript 99.76% JavaScript 0.24%

foster-ts's Introduction

foster

A WebGL + TypeScript 2D Game framework with a Scene -> Entity -> Component model.

โ˜… still very work in progress โ˜… and has frequent, breaking changes. Not worrying about backwards compatability with updates. Use at own risk.

Goals

  • Lightweight framework to be easily used for GameJam games
  • Foster should run in the Browser and in Electron without any changes on the game-side
  • ES6 all the way. Not worrying about being backwards compatible.
  • Frame-based animation, with atlas loading (Aseprite, Texture Packer, etc)
  • AABB Collision system, with simple Physics component to handle motion

Todo

  • BlendModes (additive, multiply, subtract, etc)
  • Comment everything (and generate Docs somehow?)
  • Add lots of helper / usability methods (ex. Audio fade in/out, built in screen transitions, more atlas loaders, etc)

How to use

  • npm install foster-engine
  • Import it in your own project, ex. import * as Foster from "foster-engine";
  • Make sure your compiled project has the Foster code (either include the node_module, or use one of the pre-compiled JS builds)

Javascript Builds

foster-ts's People

Contributors

noelfb avatar kevinw avatar

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