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View Code? Open in Web Editor NEWExtra video settings for Minecraft 1.7.10 implemented with Mixins
License: Other
Extra video settings for Minecraft 1.7.10 implemented with Mixins
License: Other
title explains all
I don't know if the lotr leaves need compat patches or not but I don't know what to check for in order to do it myself unfortunately
For reference, here is the lotr dep for dependencies.gradle
rfg.deobf('curse.maven:lotr-423748:4091561')
Compatibility with Forestry leaves
Hello, I would like to say I like this mod so far.
I am playing Gregtech New Horizons and they recommended this mod on their wiki.
There is mod called CarpentersBlocks-3.4.1-GTNH which sadly is transparent when using this mod.
Is there a way to fix it? Maybe I will take a look.
Thanks.
I decided to test this in gtnh, here are some minor enhancements that would be nice-to-have:
See details: FalsePattern/FalseTweaks#149
Crash only occurs with Connected textures enabled in mcpatcherforge.cfg
Crash can be prevented by removing the below from lines 191 and 577 of mixins.notfine.refmap.json:
"renderBlockAnvilRotate(Lnet/minecraft/block/BlockAnvil;IIIIFFFFZZI)F": "Lnet/minecraft/client/renderer/RenderBlocks;func_147737_a(Lnet/minecraft/block/BlockAnvil;IIIIFFFFZZI)F",
Steps to reproduce crash:
I install the latest version of this mod, with Unimixins (version: 0.1.16 all).And with these mods below.
FalseTweaks
ForceAsciiFont
NEI (NO GTNH Fork)
Smooth Font
Adventure Backport
AquaTweaks (And its Compat)
Back in Slime
Backhand
Better Achievements
Elephant Fix
EFR
so on. I don't want to list all the mod, you can find it in the crash-report.
So, when I just start a new world and place two glasses in a line to figure out whether the CTM function works. Then it crashed the game.
Crash Report:
crash-2024-07-20_23.50.12-client.txt
After I analyze the report, I find out it can't work with FalseTweaks properly, could you fix it? Thanks for your work in CTM function.
Lotr's biome system reuses vanilla biome ids. Somewhere in the custom colours module biome ids are used or biomes are retrieved the wrong way (using the biome gen array instead of world.getBiomeGenForCoords(x,z); meaning you see the grass colours of the vanilla biome instead
this is log
minecraft-exported-logs-2023-10-31T18-46-29.log
Compatibility with GregTech 6 leaves
Because i want to disabling World Enchant Glint VFX in my modpack , because itemframes with potions make the fps extreme lag in my modpack , but idk where is the config file to upload it to my modpack
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