I frogor 馃惛
juandiegomontoya / gengine Goto Github PK
View Code? Open in Web Editor NEWC++/OpenGL 4.6 voxel game engine.
C++/OpenGL 4.6 voxel game engine.
I frogor 馃惛
Hello and good morning, I loved the images you showed about your project and the capabilities it has, and I was interested in executing it, but unfortunately I got a list of errors in the console and then the window closed.
I am using Visual Studio 2019 (I didnt modify absolutely anything of the project), as I understood from the list of errors, my computer's characteristics may not be the minimum to run the program (CPU: Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz 1.80 GHz GPU: Intel(R) UHD Graphics 620 RAM: 8GB), or maybe I need to add some .dlls. But I'm very interested in running it; this is what I got on the console:
C:\b\w\bc4f22ce46571d95\sw\physx\PhysXSDK\4.1\trunk\source\cudamanager\src\CudaContextManager.cpp (632) : info : nvcuda.dll not found or could not be loaded.
C:\b\w\bc4f22ce46571d95\sw\physx\PhysXSDK\4.1\trunk\source\cudamanager\src\CudaContextManager.cpp (376) : info : NVIDIA Release 411 graphics driver and above is required for GPU acceleration.
File: TexturedMesh.fs.glsl
Error compiling shader of type 35632
ERROR: 0:10: 'location qualifer' : the "location" qualifier cannot be used when a "binding" qualifier is also provided. Use "offset" instead
File: chunk_optimized.fs.glsl
Error compiling shader of type 35632
ERROR: 0:6: 'location qualifer' : the "location" qualifier cannot be used when a "binding" qualifier is also provided. Use "offset" instead
ERROR: 0:8: 'location qualifer' : the "location" qualifier cannot be used when a "binding" qualifier is also provided. Use "offset" instead
File: compact_batch.cs.glsl
Error compiling shader of type 37305
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:10: '' : illegal character (") (0x22)
ERROR: 0:10: '' : illegal character (") (0x22)
ERROR: 0:11: '' : syntax error: #line
ERROR: 0:32: '' : illegal character (") (0x22)
ERROR: 0:32: '' : illegal character (") (0x22)
ERROR: 0:33: '' : syntax error: #line
File: update_particle_emitter.cs.glsl
Error compiling shader of type 37305
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:7: '' : syntax error: #line
ERROR: 0:52: '' : illegal character (") (0x22)
ERROR: 0:52: '' : illegal character (") (0x22)
ERROR: 0:53: '' : syntax error: #line
ERROR: 0:53: '' : illegal character (") (0x2
File: update_particle.cs.glsl
Error compiling shader of type 37305
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:7: '' : syntax error: #line
ERROR: 0:52: '' : illegal character (") (0x22)
ERROR: 0:52: '' : illegal character (") (0x22)
ERROR: 0:53: '' : syntax error: #line
ERROR: 0:53: '' : illegal character (") (0x2
File: chunk_render_cull.vs.glsl
Error compiling shader of type 35633
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:7: '' : syntax error: #line
ERROR: 0:28: '' : illegal character (") (0x22)
ERROR: 0:28: '' : illegal character (") (0x22)
ERROR: 0:29: '' : syntax error: #line
File: particle.vs.glsl
Error compiling shader of type 35633
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:7: '' : syntax error: #line
ERROR: 0:52: '' : illegal character (") (0x22)
ERROR: 0:52: '' : illegal character (") (0x22)
ERROR: 0:53: '' : syntax error: #line
File: tonemap.fs.glsl
Error compiling shader of type 35632
ERROR: 0:3: 'location qualifer' : the "location" qualifier cannot be used when a "binding" qualifier is also provided. Use "offset" instead
ERROR: 0:4: 'location qualifer' : the "location" qualifier cannot be used when a "binding" qualifier is also provided. Use "offset" instead
File: fog.fs.glsl
Error compiling shader of type 35632
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:5: '' : illegal character (") (0x22)
ERROR: 0:5: '' : illegal character (") (0x22)
ERROR: 0:6: '' : syntax error: #line
ERROR: 0:68: '' : illegal character (") (0x22)
ERROR: 0:68: '' : illegal character (") (0x22)
ERROR: 0:69: '' : syntax error: #line
ERROR: 0:74: 'location qualifer' : the "loca
File: fxaa.fs.glsl
Error compiling shader of type 35632
ERROR: 0:23: 'location qualifer' : the "location" qualifier cannot be used when a "binding" qualifier is also provided. Use "offset" instead
File: reflections/specular_cube_trace.fs.glsl
Error compiling shader of type 35632
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:7: '' : syntax error: incorrect expression in preprocessor directive
ERROR: 0:7: '' : syntax error: #line
ERROR: 0:69: '' : illegal character (") (0x22)
ERROR: 0:69: '' : illegal character (") (0x22)
ERRO
File: reflections/unproject_depth.fs.glsl
Error compiling shader of type 35632
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:7: '' : syntax error: incorrect expression in preprocessor directive
ERROR: 0:7: '' : syntax error: #line
ERROR: 0:69: '' : illegal character (") (0x22)
ERROR: 0:69: '' : illegal character (") (0x22)
ERRO
File: reflections/specular_composite.fs.glsl
Error compiling shader of type 35632
WARNING: 0:3: '#extension' : 'GL_GOOGLE_include_directive' is not supported
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:3: '' : illegal character (") (0x22)
ERROR: 0:4: '' : syntax error: #line
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:6: '' : illegal character (") (0x22)
ERROR: 0:7: '' : syntax error: incorrect expression in preprocessor directive
ERROR: 0:7: '' : syntax error: #line
ERROR: 0:69: '' : illegal character (") (0x22)
ERROR: 0:69: '' : illegal character (") (0x22)
ERRO
[17:11:25:582] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:585] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:589] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:591] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:593] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:595] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:596] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:597] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:25:608] [default] [warning] Texture air.png does not exist, using fallback.
[17:11:25:608] [default] [warning] Texture metal.png does not exist, using fallback.
[17:11:25:609] [default] [warning] Texture sand.png does not exist, using fallback.
[17:11:25:609] [default] [warning] Texture snow.png does not exist, using fallback.
[17:11:25:610] [default] [warning] Texture dry grass.png does not exist, using fallback.
[17:11:25:610] [default] [warning] Texture Olight.png does not exist, using fallback.
[17:11:25:611] [default] [warning] Texture Rlight.png does not exist, using fallback.
[17:11:25:611] [default] [warning] Texture Glight.png does not exist, using fallback.
[17:11:25:612] [default] [warning] Texture Blight.png does not exist, using fallback.
[17:11:25:612] [default] [warning] Texture Smlight.png does not exist, using fallback.
[17:11:25:613] [default] [warning] Texture Ylight.png does not exist, using fallback.
[17:11:25:872] [default] [info] Allocating chunks took 0.0088128 seconds
[17:11:25:954] [default] [info] Generating chunks took 0.0805243 seconds
[17:11:27:394] [default] [info] Sunlight propagation took 1.4396577 seconds
[17:11:27:555] [default] [info] Generating meshes took 0.1604142 seconds
[17:11:27:559] [default] [info] Buffering meshes took 0.0029115 seconds
Constructed particle emitter on entity 4
Constructed particle emitter on entity 5
[17:11:28:222] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:28:223] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:28:224] [default] [critical] OpenGL Debug message (1281): Error has been generated. GL error GL_INVALID_VALUE in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
[17:11:28:225] [default] [critical] OpenGL Debug message (1282): Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error
Source: API
Type: Error
Severity: high
C:\Users\davic\Desktop\Nueva carpeta\Gengine-master\Gengine-master\build\x64\Debug\VoxelEngine.exe (proceso 4240) se cerr贸 con el c贸digo -1.
Para cerrar autom谩ticamente la consola cuando se detiene la depuraci贸n, habilite Herramientas ->Opciones ->Depuraci贸n ->Cerrar la consola autom谩ticamente al detenerse la depuraci贸n.
Presione cualquier tecla para cerrar esta ventana. . .
Hi @JuanDiegoMontoya
Can we build and run Gengine or Voxel_Engine on mobile devices like android and ios?
Thank you so much!
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