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License: ISC License

PHP 0.13% JavaScript 83.57% HTML 14.49% CSS 1.81%

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futuremesh's Issues

Add tech upgrade buildings

Add simple tech upgrade buildings mechanics:

Constructing a tech upgrade building should have one of the following effects 
depending on the building's type:

1) All units that should be affected are affected, including the already 
existing and those that will be created.
2) Only the units that will be created after this building has been placed will 
receive the building's effect.
3) The building's effect must be manually applied to nearby units. Applying the 
effect may tax the player's resources.

Original issue reported on code.google.com by [email protected] on 31 May 2014 at 4:00

Add support for indestructible buildings

Some buildings should be indestructible. The player should not be able to 
attack these buildings and any attack (if such occurs) must not damage the 
building. Units and AI must ignore these buildings.

Original issue reported on code.google.com by [email protected] on 31 May 2014 at 3:50

New units ignore nearby treaths

A newly created unit should check for any nearby enemy units/buildings and 
attack these, event if these do not attack the unit.

Original issue reported on code.google.com by [email protected] on 31 May 2014 at 3:56

Fix unit construction dequeuing

Queuing multiple units into the construction queue and right-clicking the 
construction button does not stop the construction and removes the construction 
progress info from the construction button completely.

Original issue reported on code.google.com by [email protected] on 31 May 2014 at 3:43

Rally points for construction buildings

The player should be able to see and set the rally points for the currently 
selected production building. "Canceling" the rally point is not considered - 
the player will have to place the rally point close to the building at hand.

Original issue reported on code.google.com by [email protected] on 31 May 2014 at 3:54

Add support for MCVs and creating expansion bases

Add support for Mobile Construction Vehicles that should be deployable into a 
construction building at any place of the map. This will enable the player the 
create forward bases and construct new units at new location.

Original issue reported on code.google.com by [email protected] on 31 May 2014 at 3:48

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