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Crafty

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Custom blocks and items using JSON!

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crafty's Issues

block items dont automatically stack

each identical block item that's picked up takes a new inventory slot. They can be manually stacked in your inventory. If you have an incomplete stack and your inventory is otherwise full the dropped item isn't picked up.

[Suggestion] /reload compatibility

Compatibility with the vanilla /reload command would be pretty neat. For now you always have to close the game and restart it when you edited the block code. With the /reload command you would only have to reload the game and the edited code is read. If this is not possible due to some hardcoded features in the vanilla game, this is fine. It is just a suggestion.

Crash on load (1.14 using fabric-loader-0.4.7+build.147-1.14.1+build.4)

rabric: fabric-loader-0.4.7+build.147-1.14.1+build.4
minecraft: 1.14.1
crash:

Exception in thread "main" java.lang.RuntimeException: Failed to resolve mods!
at net.fabricmc.loader.FabricLoader.load(FabricLoader.java:147)
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:120)
at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26)
Caused by: net.fabricmc.loader.discovery.ModResolutionException: Could not resolve valid mod collection (at: crafty requires {fabric @ [>=0.2.7]})
at net.fabricmc.loader.discovery.ModResolver.findCompatibleSet(ModResolver.java:185)
at net.fabricmc.loader.discovery.ModResolver.resolve(ModResolver.java:483)
at net.fabricmc.loader.FabricLoader.load(FabricLoader.java:145)
... 2 more
Caused by: net.fabricmc.loader.util.sat4j.specs.ContradictionException: Creating Empty clause ?
at net.fabricmc.loader.util.sat4j.minisat.constraints.cnf.Clauses.propagationCheck(Clauses.java:117)
at net.fabricmc.loader.util.sat4j.minisat.constraints.cnf.Clauses.sanityCheck(Clauses.java:97)
at net.fabricmc.loader.util.sat4j.minisat.constraints.MixedDataStructureDanielWL.createClause(MixedDataStructureDanielWL.java:81)
at net.fabricmc.loader.util.sat4j.minisat.core.Solver.addClause(Solver.java:401)
at net.fabricmc.loader.discovery.ModResolver.findCompatibleSet(ModResolver.java:183)
... 4 more

[Suggestion] Flammability, fuel

I'm attempting to make a simple charcoal block as an ingredient for another item. I used the coal block as a base and it's turned out pretty well, but some testing showed that it doesn't inherit either the coal block's flammability or its ability to be used as fuel.

While it isn't really necessary for my purposes, I'd like my charcoal block to have similar properties to the coal block for consistency, and I figure other people might be able to make better use of those options. Hopefully it's not too inconvenient to add?

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