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Entity base for weapon-like entities that are also fully predicted, also it contains some of my entities as an example of what you can do.

Home Page: https://github.com/Jvs34/gmod_predictedentities/wiki

License: MIT License

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entities entity entity-framework gmod lua predicted prediction wiki

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gmod_predictedentities's Issues

Breaking change incoming: InButton becoming obsolete and removing ENT:WasKeyPressed

With the PlayerButtonDown/Up hooks now behaving properly during prediction clientside, there's no more use of the SetInButton/HandleButtonBind hack I had to do to set the button as active during a StartCommand message.

This means that entities will now listen to the button press in a less "hacky" way and will not clutter the cusercmd with keys you don't want to force pressed or whatever.

As with the change mentioned above, WasKeyPressed is getting removed, it was an utility function and it's functionality was questionable due to it being related to CMoveData, however it MIGHT return.

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