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scarves-and-tea's Issues

All selection things

This game is largely selection based, but it gives an error when you don't enter anything which happens accidentally a lot and we need a catch of some sort for this

PlayLevel and PlayRound

Hopefully just me overlooking something simple, but how do you run the playRound() method in the playLevel() method without instantiating a new Character just for this? Is this one of those situations where you use "this."? THIS IS CONFUSING
JENNY HEEALP

Character strengths and weaknesses

We'll eventually need to figure out what values the characters play best with (for _hp, defense, attack, etc.) so I'm adding it as an issue now for organization

stats

monster: gotta make them vary based on level, and make sure that the monster isn't ridiculously weak compared to the player

player: gotta go up after each round

Levels

We need to set up a thing for separate levels. A new level would have:
-A different monster
-An increase in _hp (on top of what exists between rounds)

I was thinking a playLevel method in YoRPG (like the playTurn that already exists), and then change the main method part from playTurn to playLevel. Maybe. I dunno, really.

The Stuff with the about()

I really don't want to code this with 3D arrays so we need to figure out a way to give an about() about Sherlock and Hermione before their sidekicks are even chosen (so before we know which character they are)
I'm starting to think that it would have been easier if the sidekicks were subclasses of their hero, but that comes with its own problems too

So I ran the code....

It keeps dealing the same amount of damage.
We should probably remove the choice of fighting back or not/ The possibility of fleeing
I think normalize isn't working
At the selection, it gives an error if you don't enter anything & it should probably prompt you to choose again

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