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JS experimental "ant farm" simulator

Home Page: https://jywarren.github.io/antfarm

License: GNU General Public License v3.0

JavaScript 82.87% CSS 4.30% HTML 12.72% Shell 0.11%

antfarm's People

Contributors

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antfarm's Issues

onEveryXSeconds listener?

every(30, function() {
  // do stuff
});

OR

doThing = function() {
  // do stuff
}

every(30, doThing);

Dropping Ants

It is really hard for me to drop ants when moving.

isNearObject(AntFarm.Ant, dist)

for Grim Reaper ant script: https://gist.github.com/jywarren/1117ac2391581f9a19b5

Should it accept a function to execute on any object? like:

isNearObject(10, function(object) {

  // simplify this:
  if (object.instanceOf(Antfarm.Ant) doSomething();

});

or, we could do something like an onTouch handler for touching another ant.

  • encode each object position on a 10x lower res grid, in objects like below
  • clear prox grid each turn
  • have ants, on run, file new locations on the grid
  • check grid for neighbors and trigger onTouch events
  • provide ant.neighbors() => [] methods, which also accept a function like forEach()
field.proximityGrid = {
  '0x0': [],
  '1x0': [],
  // ...
}

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