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Active Battle System for RPG Maker MZ

JavaScript 81.84% CoffeeScript 17.78% CSS 0.33% HTML 0.02% Batchfile 0.02%
battle plugin rpg-maker

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alpha-abs-z's Issues

How do you use an item, like a potion, with the ABS UI?

I have the pro version of Alpha ABS Z and the extended loot plugin. I can get an enemy to drop a potion and i can map that to the new ABS UI but when I use the potion, it consumes it but does not give me the HP.

In my database, under the potion, i have added in the comment. I looked at all your documentation but cannot find anything on items, only skills. Is this possible?

In the first image, i have two potions. I use one and in the second image, you can see it did nothing for my HP.

AfterUsingPotion BeforeUsingPotion

About hp, mp, tp interface ui adjustment problem

I recently found some problems in the process of debugging absz, because my game is 1920 * 1080 resolution,
so I need to adjust the location of the ui, but hp, mp, tp bar in addition to the ui editing interface can be adjusted ,
I did not find other methods of adjustment, between the ui editing interface can not be saved to the project,
so I raised this question, there is no way to adjust the ui?

uAPI.executeAASkillOnChar does not work with skills that have speed != 0

Hi KageDesu,

I've been on your patreon since the beginning, and have, after all these years, finally had a real chance to use your new ABS-Z. It is incredible! However, I have found my first issue. executeAASkillOnChar does not work for skills that have a speed unequal to zero, and so I cannot use it to have one sprite fire things like arrows at another sprite. This activity works great as an ordinary skill accessed through q or through one of the numbers - I would just love it to work when one (non-actor) event attacks another event. Thanks!

Disable diagonal movement in game

Hi everyone.
The plugin introduces a very useful feature such as the ability to make our character walk diagonally.
This option can be changed externally to the game by acting on the plugin option -> Controls -> 8 Direction: false | true
However, I would need to keep this mode active in some phases and deactivate it in certain points or maps as I already have maps built that are not suitable for diagonal movement.
Is there any solution that allows me to activate and deactivate this mode in game, perhaps via a "script" event or via the API?

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