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タカス重力に命名お願い

内向き重力の取得っぽい名前で
GetInnerGravitiy()とか

Vector3 vec_direction = this.transform.position - rocket.transform.position; //ロケットから見た惑星の位置
Vector3 Univ_gravity = G * vec_direction.normalized * (planet_body.mass * rocket_body.mass) / (vec_direction.sqrMagnitude); //万有引力の計算
rocket_body.AddForce(Univ_gravity); //ロケットに万有引力を掛ける

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