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whirlybird's Introduction

Whirly Bird ๐Ÿฆ†

Whirly Bird is a reimagination of the famous game Flappy Bird created by Dong Nguyen, in which the player jumps through a series of pillars to score infinitely. This project was made in Godot 4 with Mono support and all scripts were written in C#. Godot_v4 1 1-stable_mono_win64_CSk69gEM2A

About ๐Ÿ“–

I've created this game as a study project to learn how to use the Godot Engine and try to make a simple game in it, as close to production level as possible.

Features ๐ŸŒŸ

Smooth, Stylized and Responsive Gameplay

Quick and snappy jumps, forgiving gravity, and comprehensive visual & audio feedback help the player have an easier time with the game.

Adaptive Difficulty

The game's speed adjusts whenever the player reaches certain score thresholds, offering a continuously challenging experience.

Encrypted High Scores in Local Save File

High scores are stored in an encrypted local save, deterring most save tampering attempts.

Configurable Settings

Gameplay parameters are easily tuned via JSON files, making it easy for all developers to make adjustments to the game's balance.

Easy-to-use tweening scripts

All game animations are done using Godot's new tweening system, to simplify animations like movement, scaling, rotation, and fading.

Controls ๐ŸŽฎ

  • Mouse Click: Jump and Whirl
  • Click on the Pause button in the top right corner: Pause game

Releases ๐Ÿ“ฆ

This game is available on Windows, downloadble from itch.io: https://kaitomajima.itch.io/whirly-bird

Documentation ๐Ÿ“˜

Credits ๐Ÿ™

whirlybird's People

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