GithubHelp home page GithubHelp logo

fcm's Introduction

Mihael Isaev

MIT License Swift 5.2 Swift.Stream


Intro 👏

It's a swift lib that gives ability to send push notifications through Firebase Cloud Messaging.

Built for Vapor4 and depends on JWT Vapor lib.

💡Vapor3 version is available in vapor3 branch and from 1.0.0 tag

If you have great ideas of how to improve this package write me (@iMike#3049) in Vapor's discord chat or just send pull request.

Hope it'll be useful for someone :)

Install through Swift Package Manager ❤️

Edit your Package.swift

//add this repo to dependencies
.package(url: "https://github.com/MihaelIsaev/FCM.git", from: "2.7.0")
//and don't forget about targets
.product(name: "FCM", package: "FCM")

How it works ?

First of all you should configure FCM in configure.swift

import FCM

// Called before your application initializes.
func configure(_ app: Application) throws {
    /// case 1
    /// with service account json file
    /// put into your environment variables the following key:
    /// FCM_SERVICE_ACCOUNT_KEY_PATH=path/to/serviceAccountKey.json
    app.fcm.configuration = .envServiceAccountKey
    
    /// case 2
    /// with service account json string
    /// put into your environment variable the following key:
    /// FCM_SERVICE_ACCOUNT_KEY="{"prohect_id": "my_project123",...}"
    app.fcm.configuration = .envServiceAccountKey
    
    /// case 3
    /// put into your environment variables the following keys:
    /// FCM_EMAIL=...          // `client_email` in service.json
    /// FCM_PROJECT_ID=...     // `project_id` in service.json
    /// FCM_PRIVATE_KEY=...    // `private_key` in service.json
    app.fcm.configuration = .envServiceAccountKeyFields

    /// case 4
    /// put into your environment variables the following keys:
    /// FCM_EMAIL=...
    /// FCM_PROJECT_ID=...
    /// FCM_KEY_PATH=path/to/key.pem
    app.fcm.configuration = .envCredentials

    /// case 5
    /// manually
    app.fcm.configuration = .init(email: "...", projectId: "...", key: "...")
}

⚠️ TIP: serviceAccountKey.json you could get from Firebase Console

🔑 Just go to Settings -> Service Accounts tab and press Create Private Key button in e.g. NodeJS tab

OPTIONAL: Set default configurations, e.g. to enable notification sound

Add the following code to your configure.swift after app.fcm.configuration = ...

app.fcm.configuration?.apnsDefaultConfig = FCMApnsConfig(headers: [:], 
                                                         aps: FCMApnsApsObject(sound: "default"))

app.fcm.configuration?.androidDefaultConfig = FCMAndroidConfig(ttl: "86400s",
                                                               restricted_package_name: "com.example.myapp",
                                                               notification: FCMAndroidNotification(sound: "default"))
                                                
app.fcm.configuration?.webpushDefaultConfig = FCMWebpushConfig(headers: [:],
                                                               data: [:],
                                                               notification: [:])

Let's send first push notification! 🚀

Then you could send push notifications using token, topic or condition.

Here's an example route handler with push notification sending using token

import FCM

func routes(_ app: Application) throws {
    app.get("testfcm") { req -> EventLoopFuture<String> in
        let token = "<YOUR FIREBASE DEVICE TOKEN>" // get it from iOS/Android SDK
        let notification = FCMNotification(title: "Vapor is awesome!", body: "Swift one love! ❤️")
        let message = FCMMessage(token: token, notification: notification)
        return req.fcm.send(message, on: req.eventLoop).map { name in
            return "Just sent: \(name)"
        }
    }
}

fcm.send returns message name like projects/example-3ab5c/messages/1531222329648135

FCMMessage struct is absolutely the same as Message struct in Firebase docs https://firebase.google.com/docs/reference/fcm/rest/v1/projects.messages So you could take a look on its source code to build proper message.

Batch sending

Preparation

  1. Go to Firebase Console -> Project Settings -> Cloud Messaging tab
  2. Copy Server Key from Project Credentials area
  3. Put server key into environment variables as FCM_SERVER_KEY=<YOUR_SERVER_KEY> (or put it into serviceAccountKey.json file as server_key)

Sending

// get it from iOS/Android SDK
let token1 = "<YOUR FIREBASE DEVICE TOKEN>"
let token2 = "<YOUR FIREBASE DEVICE TOKEN>"
let token3 = "<YOUR FIREBASE DEVICE TOKEN>"
...
let token100500 = "<YOUR FIREBASE DEVICE TOKEN>"

let notification = FCMNotification(title: "Life is great! 😃", body: "Swift one love! ❤️")
let message = FCMMessage(notification: notification)
application.fcm.batchSend(message, tokens: [token1, token2, token3, ..., token100500]).map {
    print("sent!")
}

APNS to Firebase token conversion

You can throw away Firebase libs from dependencies of your iOS apps because you can send pure APNS tokens to your server and it will register it in Firebase by itself.

It is must have for developers who don't want to add Firebase libs into their apps, and especially for iOS projects who use Swift Package Manager cause Firebase doesn't have SPM support for its libs yet.

How to use

Preparation

  1. Go to Firebase Console -> Project Settings -> Cloud Messaging tab
  2. Copy Server Key from Project Credentials area

Next steps are optional

  1. Put server key into environment variables as FCM_SERVER_KEY=<YOUR_SERVER_KEY> (or put it into serviceAccountKey.json file as server_key)
  2. Put your app bundle identifier into environment variables as FCM_APP_BUNDLE_ID=<APP_BUNDLE_ID>

Tokens registration

/// The simplest way
/// .env here means that FCM_SERVER_KEY and FCM_APP_BUNDLE_ID will be used
application.fcm.registerAPNS(.env, tokens: "token1", "token3", ..., "token100").flatMap { tokens in
    /// `tokens` is array of `APNSToFirebaseToken` structs
    /// which contains:
    /// registration_token - Firebase token
    /// apns_token - APNS token
    /// isRegistered - boolean value which indicates if registration was successful
}

/// instead of .env you could declare your own identifier
extension RegisterAPNSID {
   static var myApp: RegisterAPNSID { .init(appBundleId: "com.myapp") }
}

/// Advanced way
application.fcm.registerAPNS(
    appBundleId: String, // iOS app bundle identifier
    serverKey: String?, // optional server key, if nil then env variable will be used
    sandbox: Bool, // optional sandbox key, false by default
    tokens: [String], // an array of APNS tokens
    on: EventLoop? // optional event loop, if nil then application.eventLoopGroup.next() will be used
).flatMap { tokens in
    /// the same as in above example
}

💡 Please note that push token taken from Xcode while debugging is for sandbox, so either use .envSandbox or don't forget to set sandbox: true

Contributors

Special thanks to @grahamburgsma for GoogleError and FCMError #10

fcm's People

Contributors

mihaelisaev avatar siemensikkema avatar djordje-gaiali avatar krezzoid avatar fredericruaudel avatar grahamburgsma avatar paunik avatar sroebert avatar andrewangeta avatar geeksweep avatar gustavoggs avatar jctec avatar maximkrouk avatar nerzh avatar pedantix avatar simonmitchell avatar emrahsifoglu avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.