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performance problems about customnpc-plus HOT 4 CLOSED

kamkeel avatar kamkeel commented on July 18, 2024
performance problems

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Comments (4)

KAMKEEL avatar KAMKEEL commented on July 18, 2024

It's likely 1.7.10's Minecraft's Path Finding. It's not that optimized. But, 100 NPCs are a lot to be path-finding at once. Perhaps mods like AI Improvements can help

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yurannado avatar yurannado commented on July 18, 2024

seems that the only way is to reduce the number of npcs. AI improvements does little help =(

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yurannado avatar yurannado commented on July 18, 2024

oh,wait. i tried to spawn 150 zombies and flew around them. tps did not drop to an unacceptable state. but when i tried to use 150 npcs with 32 aggrorange, tps dropped much lower. and i realised that this only happens when players are flying, simply walking around is fine.

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KAMKEEL avatar KAMKEEL commented on July 18, 2024

NPCs hold far more data than a single Zombie Entity does in Minecraft. 150 NPCs -- are all consistently scanning 32 Block Radiuses from where they are. So if you unload and load in the chunks where they stand, they will have to rescan everything.
You will need to profile some data with a PLUGIN or MOD like SPARK for 1.7.10 FORGE in order to give me useful information.

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