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chess-together's Issues

CheckState does not evaluate board score correctly

CheckState doesn't give a correct score. It only evaluates the score of taking an individual piece. This is not correct.

It is also not CheckState's responsibility to give a score: AI Manager should do this instead.

User got stuck and unable to move

In my first game I ended up placing my king where he was not in check, but could not move anywhere and my pawn was blocked by the black king, so I had to quit the game since I could not move or end the game.

Cleanup and testing

The overall structure of the game is looking much better now, but where I'd like to get to is a fully integrated test suite that covers the following scenarios:

  • Starting up and playing a game against the AI
  • Playing a full multiplayer game

Can we open the scene up to do this?

It would also be good if we could actually test close to what happens in the real world: the player picks up a piece, and then puts it down. That might be tricky but I think it would be ideal to ensure we're testing all the moving parts.

No promotion

Fide 3.7e says we have to offer promotion, so. Let's do that.

Suggested implementation: have a left and right arrow on the board, and a tick for "this one". The screen will say which piece.

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