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very tiny simple bytecode vm engine, None 3rd libs relied, so can be used on most of embedded systems

License: Apache License 2.0

Makefile 1.75% C 96.74% Visual Basic 0.13% JavaScript 1.38%

mario_vm's Introduction

Mario VM

very tiny bytecode vm engine, None 3rd libs relied, so can be used on most of embedded systems.

You have to implement "bool compile(bytecode_t *bc, const char* input)" function for your own language(check lang/demo/compiler.c). "const char *_mario_lang"(declared in mario_vm.h) must be assigned as well.

"runtime", a project based on MarioVM with native classes dynamic libaray loading.

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