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legametypes's Introduction

Note: This repository primarily serves as a submodule for LittleEngine (and is bound by the same licence), but is completely standalone and free to be used in any other projects.

LittleEngine Game Types

Copyright 2019 Karn Kaul

Types:

  • Fixed: fixed-point implementation using scaled uint64_t
  • Vector2: geometric interpretation with full vector arithmetic support and common functions
  • Matrix3: row-major 3x3 transformation matrix with multiplication support
  • Transform: scene-graph unit with efficient matrix computations and support for parenting
  • Rect2: struct with two Vector2s and convenience functions
  • UByte: struct using uint8_t as a byte value (0-255), with convenience functions
  • Time: struct using int64_t to store microsecond spans, with convenience functions
  • Version: struct modelling semantic versioning, with support for parsing a string representation
  • Utils: various maths and templated generic and stateless functions

CMake:

  • Set SOURCES to existing source file list and include GameTypes.cmake before creating the target

Compile Units:

  • All .cpp files

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