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Garbage Collectors Contest Team 3

License: GNU General Public License v3.0

CMake 7.86% C++ 89.36% Shell 2.78%
cpp17 cpp game game-engine game-engine-2d

microengine's Introduction

Rocket Battle

Building

  1. Run CMake on the root directory and generate a project ("out" is ignored in source control)
    1. This will download SFML once
  2. Open project in IDE (if applicable) and build
    1. This will build SFML once (until project is cleaned): that throws a few warnings; please ignore
  3. Debug/Run the built executable(s) in Build
    1. For IDEs like Visual Studio, set MicroEngine as the debug target / startup project, but always build ALL_BUILD in order to auto-generate CMake when its cache is out-of-date.

For more details please refer to Build Setup

microengine's People

Contributors

karnkaul avatar kingharley avatar

Stargazers

pahosler avatar  avatar  avatar Chris G avatar  avatar

Watchers

James Cloos avatar Chris G avatar  avatar  avatar  avatar

Forkers

pahosler

microengine's Issues

Script to clean Build Directory

We would like a script that when run will clean the Build directory.

  • can be run with shell script eg. ./Tools/Clean/Build

[BUG] UIWidget does not check if Object is enabled

Describe the bug
A clear and concise description of what the bug is.
The UIWidget class does not check whether the object is enabled or disabled before running functionality code

  • The text object of the UIWidget/Button is not enabled/disabled in sync with the shape object thus the text remains on the screen when the underlying shape object of the Widget/Button is disabled

To Reproduce
Steps to reproduce the behavior:

  1. Launch Game
  2. Restart Text will be visible in black in centre of screen during playing of game
  • Clicking on this will restart level even though we would like it to be disabled
  1. Let the rocket get hit by bubble
  2. Collider button now has same issue

Expected behavior
We would like to have SetEnabled disable the text of the widget/button as well as the functionality

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: Win10
  • Environment: compiler, build tool: clang + ninja/ Visual Studio
  • Version: (Not sure?)
  • Commit Hash: e368239

Additional context
Add any other context about the problem here.

Update .editorconfig

Present .editorconfig does not account for indentation style. Add indentation_style=tab for all files.

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