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chrotoscloud-v2's Introduction

chrotoscloud-v2's People

Contributors

katzen48 avatar dependabot[bot] avatar

Watchers

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chrotoscloud-v2's Issues

Basic Economy System

  • Accounts
    • Shareable
    • Bank + Hand
    • Ownable by Players (possibly groups of players later on)
  • Transactions
    • Types: CREDIT, DEBIT
    • Origins: SALE, PURCHASE, SEND, RECEIVE, DEPOSIT, WITHDRAW, SERVER
    • Sum above Transactions = Current Balance

Dependency Management

  • Plugin Dependencies
    • Download from Maven Repository
    • Configuration Package
  • World Dependencies
    • Download from "Maven" Repository
    • Loading of World Settings
    • Default World
    • Loading of > 2 Worlds of same type require Multiverse-Core (for now, maybe own World Management, later on)

Basic Permissions System

  • Positive or Negative Permissions
    • Attachable to Player or Group of Players (Rank)
    • Player Permissions Override Group Permissions
    • Priorities
      • Direct Permission
      • Next "*" Wildcard above
  • Rank Prefix (requires #3)
  • IsTeam-Mark

Game / Server Management

  • Server Teleportation
    • Directly to Server
  • Game Modes
  • Game Queue (requires #98)
    • Multiple Queueing Modes
      • Random
      • Least Players
      • ELO-Based (later on)
  • Game-Stats
    • Dynamic (Registerable/Trackable via Plugin)
    • Per Game Mode or Global
    • Ranks

Remove JPA

JPA (with Hibernate) has proven, that it is too slow. Especially, while comparing POJOs with the 1st level cache.

Models need to have a dirty flag, which powers the dynamic updatea is needed, to improve performance.
This can be realized, either by using InvocationHandlers, by using ByteBuddy to set the dirty flag or encapsule attributes in an observable value of some kind.

i18n Support

  • String localization
    • Via LocalizationBundle (Combining multiple ResourceBundles)
      • Separate Modules
  • Automatic Localization to set player's set locale (Highest priority = database, second = player's Minecraft setting)
    • System Messages
    • User Interfaces
  • Download from Repository (requires #4)
  • Maybe community translations via platform like Crowdin
  • Command for sending translatable message via Chat

Basic Chat Management

  • Prefixes
    • Multiple Prefixes possible
    • Prefix-Registering
      • Enableable via API or PrefixCheckEvent
    • Colorable
    • Prioritizing
    • Slots
    • Possibility to disable Prefixes

Decouple Data Models

This should allow registering data models during initialization.

Initialization will be done by loading models via SPI, which will be added to the ServiceContainer.

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