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anuragagarwal561994 avatar kaushik94 avatar

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Better reinforcement learning model ?

Hmmnnn gotta read some real MDP shit and try to implement it here.

  • reinforcement : come up with a way that updates previous experiences much better without over-fitting.
  • Math : how to model the environment more mathematically ? assign weights ? will that respect the structures properly ?
  • causality : can probability theory be applied ? How probable is this action to cause this effect kind of questions ?
  • prototyping : why should we do all this in the first place ? prototype ? how ?

fitness function

create a fitness value for each trajectory ie how many blocks/ pigs it passes through.

Detecting potential structures ?

Detect structures on a macro level ie Tall, Wide, Dense etc. This exploits the getSupporters and isSupporter functions. We can apply a simple BFS and do this.

Buffered image heuristics

This should try to see how many previously played levels(including sub-levels ie after launching each bird) are similar and how much similar to the (sub-)level played currently

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