Obtained 37 stack frames.
#0 0x007f4a04b39980 in funlockfile
#1 0x005635ccce1e2a in WeldVertexArray(dynamic_array<Vector3f, 0ul>&, dynamic_array<BoneWeights4, 0ul>&, dynamic_array<unsigned int, 0ul>&, dynamic_array<unsigned int, 0ul>&)
#2 0x005635ccce1eb3 in WeldVertexArray(dynamic_array<Vector3f, 0ul>&, dynamic_array<unsigned int, 0ul>&, dynamic_array<unsigned int, 0ul>&)
#3 0x005635ccf02b3d in ExtractDataFromMesh(Mesh&, dynamic_array<Vector3f, 0ul>&, dynamic_array<unsigned int, 0ul>&, dynamic_array<unsigned int, 0ul>&, bool)
#4 0x005635ccef3565 in CookAnyPhysicsMeshInAnyMode(Mesh*, bool, MeshColliderCookingOptions, Matrix4x4f const&, TransformType, MemoryStream*)
#5 0x005635ccef33a3 in CreatePxMeshFromUnityMesh(Mesh*, bool, MeshColliderCookingOptions, Matrix4x4f const&, TransformType)
#6 0x005635ccee9bf2 in CollisionMeshData::GetSharedNxMesh(Mesh&)
#7 0x005635ccf3a64e in MeshCollider::ExtractMeshGeometry(Vector3f&, bool&)
#8 0x005635ccf3aa23 in MeshCollider::Create(Rigidbody const*)
#9 0x005635cc5a64b9 in MeshCollider_Set_Custom_PropSharedMesh(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#10 0x0000004112ab2c in (wrapper managed-to-native) UnityEngine.MeshCollider:set_sharedMesh (UnityEngine.MeshCollider,UnityEngine.Mesh)
#11 0x007f487bb01228 in mono_get_runtime_build_info
#12 0x007f487bc9ff0e in mono_runtime_invoke
#13 0x007f487bc9fe58 in mono_runtime_invoke
#14 0x005635cd07ee63 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#15 0x005635cd07a9a7 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#16 0x005635cd0207ec in MonoBehaviour::CallMethodIfAvailable(int)
#17 0x005635cd02065f in MonoBehaviour::CallUpdateMethod(int)
#18 0x005635ccab816c in void BaseBehaviourManager::CommonUpdate<BehaviourManager>()
#19 0x005635ccab7f88 in BehaviourManager::Update()
#20 0x005635ccce4f2b in InitPlayerLoopCallbacks()::UpdateScriptRunBehaviourUpdateRegistrator::Forward()
#21 0x005635cccd7c97 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#22 0x005635cccd7c53 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#23 0x005635cccd7fc8 in PlayerLoop()
#24 0x005635ce1c5bee in EditorPlayerLoop::Execute()
#25 0x005635ce1c63dd in PlayerLoopController::UpdateScene(bool)
#26 0x005635ce1c6d19 in PlayerLoopController::EnterPlayMode()
#27 0x005635ce1be62b in PlayerLoopController::SetIsPlaying(bool)
#28 0x005635ce1bc7e1 in Application::TickTimer()
#29 0x005635ce259d5a in MainMessageIteration(void*)
#30 0x007f4a05aac3a5 in g_main_context_dispatch
#31 0x007f4a05aac770 in g_main_context_dispatch
#32 0x007f4a05aaca82 in g_main_loop_run
#33 0x007f4a06ab3a25 in gtk_main
#34 0x005635ce258f17 in main
#35 0x007f4a04757c87 in __libc_start_main
#36 0x005635cc441029 in _start