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fadetoskybox's Introduction

This repo is deprecated! Use KinoFog!

This repository had been used for experimental purposes, and its fade-to-skybox functionality has been merged to KinoFog. I've stopped updating this repository, and thus it's recommended to use KinoFog instead of this when you need its functionality.

FedeToSkybox - Description

A variant of the global fog shader, which fades to a skybox instead of a constant color.

Screenshot

Standard global fog (left) vs. fade-to-skybox fog (right)

fadetoskybox's People

Contributors

keijiro avatar robbiesri avatar

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fadetoskybox's Issues

FadeToSkybox won't compile outside Editor unless Fog is enabled

If Fog is not enabled from the Lighting window, the FadeToSkybox shader variants that use Fog (which is all of them) will be stripped from a stand-alone player build, leading to visual corruption.

At a minimum, FadeToSkyboxEditor.cs should be updated with an error box. FadeToSkybox.cs should also probably print out an error or throw an exception. I'm not well-versed with Unity-isms enough to know what the 'right' thing to do is.

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